Symphony of War Wiki symphonyofwar_en https://symphonyofwar.wiki.gg/wiki/Symphony_of_War_Wiki MediaWiki 1.39.0 first-letter Media Special Talk User User talk Symphony of War Wiki Symphony of War Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk TimedText TimedText talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Gadget Gadget talk Gadget definition Gadget definition talk Symphony of War Wiki 0 1 1 2021-11-29T15:17:56Z MediaWiki default 0 wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 9 1 2022-05-18T18:03:54Z Stygies VIII 43156 Stygies VIII moved page [[Main Page]] to [[Symphony of War Wiki]] wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 11 9 2022-05-18T18:04:29Z Stygies VIII 43156 wikitext text/x-wiki <!-- This is a responsive front page design that adapts to the available width of the browser by showing content in 1, 2, or 3 columns. 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33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } d1849b301db0652d437eec1feec6c442e4f89e14 21 19 2022-05-24T19:33:31Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 22px 0px 22px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } c009a87cce8a080cd19624aa53175167f4342bd5 22 21 2022-05-24T19:42:13Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 22px 0px 22px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } bfbf931b177aaa66c294a724ed4ae8a899c208da 23 22 2022-05-24T19:44:43Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } 647f29e884501c8f633bcb79f78d0b462fd22c76 26 23 2022-05-25T07:48:25Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* 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inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } 8322d378df25485ebe4743ee6a4274049098ce2f MediaWiki:Copyright 8 6 8 2022-05-18T17:52:43Z Stygies VIII 43156 Created page with "<img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted." wikitext text/x-wiki <img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted. f9861918ad88d42707a471f2b0935f8c60676259 Main Page 0 7 10 2022-05-18T18:03:54Z Stygies VIII 43156 Stygies VIII moved page [[Main Page]] to [[Symphony of War Wiki]] wikitext text/x-wiki #REDIRECT [[Symphony of War Wiki]] 6e5362a7990b5734796c4d586563350284e75db9 Symphony of War Wiki/Section 1 0 8 14 2022-05-18T18:12:04Z Stygies VIII 43156 wip wikitext text/x-wiki <div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box--> <div class="heading mobileonly">Welcome to the Symphony of War Wiki</div> <div>The Symphony of War Wiki is written and maintained by the players.</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> </div><!--END Welcome box--> <div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box--> <div class="heading desktopcenter mobileleft">About Symphony of War</div> <div class="body"> Add a description of the game which covers topics of interest and has links.<div style="float: right;"><nowiki>[</nowiki>[[Symphony of War|Read more...]]<nowiki>]</nowiki></div> </div> </div><!--END Welcome and Description Spotlight box--><noinclude> [[Category:Main page sections]]</noinclude> a211d8abf1115908306c1002e7c0ba2b015ac7f4 Symphony of War Wiki/Section 2 0 9 15 2022-05-18T18:12:24Z Stygies VIII 43156 wip wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">Content</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Left column subheading 1'''</div> ** [[Content item 1]] ** [[Content item 2]] ** [[Content item 3]] ** [[Content item 4]] * '''[[Left column subheading 2]]''' ** <div>TBA</div> </div><div class="rightcol"> * <div>'''Right column subheading 1'''</div> ** [[Content item 6]] ** [[Content item 7]] ** [[Content item 8]] * '''[[Right column subheading 2]]''' ** <div>TBA</div> </div></div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Heading B links</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Left column subheading A'''</div> ** [[Subject B item 1]] ** [[Subject B item 2]] ** [[Subject B item 3]] ** [[Subject B item 4]] ** [[Subject B item 5]] * <div>'''Left column subheading B'''</div> ** [[Subject B item 6]] ** [[Subject B item 7]] * <div>'''Left column subheading C'''</div> ** [[Subject B item 8]] ** [[Subject B item 9]] ** [[Subject B item 10]] ** [[Subject B item 11]] * '''[[Left column subheading D]]''' ** [[Subject B item 12]] </div><div class="rightcol"> * '''[[Right column subheading A]]''' ** [[Subject B item 13]] ** [[Subject B item 14]] ** [[Subject B item 15]] ** [[Subject B item 16]] * '''[[Right column subheading B]]''' ** [[Subject B item 17]] ** [[Subject B item 18]] ** [[Subject B item 19]] * '''[[Right column subheading C]]''' ** [[Subject B item 20]] ** [[Subject B item 21]] ** [[Subject B item 22]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 514d69f3ce8db0bf6b280c21b8021bdd67e5e201 Symphony of War Wiki/Section 3 0 10 16 2022-05-18T18:12:44Z Stygies VIII 43156 wip wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box--> <div class="heading desktopleft mobileleft">Guides</div> <div class="body bigmobilelinks"> * [[How to play guide for Symphony of War]] * [[Symphony of War#Game support|Game support]] </div> </div><!--END Guides box--> <div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box--> <div class="heading desktopcenter mobileleft">Videos</div> <div class="body" style="text-align: center;"> {{#ev:youtube||480|center}} </div> </div><!--END Videos box--> <div class="fpbox mobilecollapsible expanded" id="fptweets"><!-- BEGIN Twitter box--> <div class="heading desktopcenter mobileleft">Twitter</div> <div class="body" style="height: 310px; text-align: center;"> </div> </div><!--END Twitter box--><noinclude> [[Category:Main page sections]]</noinclude> 638cc37aef89d5ed41d429500b0a61b4077b9d9f Symphony of War Wiki/Section 4 0 11 17 2022-05-18T18:12:56Z Stygies VIII 43156 wip wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpwiki"><!-- BEGIN Wiki box--> <div class="heading desktopleft mobileleft">Wiki Community</div> <div class="body"> We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!<br> <small style="margin-left:2em;">[[Special:Recentchanges|Recent changes]] {{!}} [[Special:Newpages|New pages]] {{!}} [[Special:Wantedpages|Missing pages]]</small> ;[[Project:Community portal|How to help]] : See how you can help contribute to Symphony of War Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please. <inputbox> type= create width= 30 placeholder=Title of your article </inputbox> ;[[Special:Userlogin|Register]] : Register an account to keep track of your contributions. </div> </div><!--END Wiki box--><noinclude> [[Category:Main page sections]]</noinclude> 62abf16eb0ac5eaf604c88e8b5afeba8a1b6d72a File:Border frame left panel.png 6 12 18 2022-05-24T18:48:44Z Stygies VIII 43156 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:Stygies VIII 2 14 24 2022-05-25T07:40:22Z Stygies VIII 43156 formatting test wikitext text/x-wiki {|class="article-table" !Title !Year |- |Item1 |1988 |- |Item2 |1990 |- |Item3 |2005 |- |Item4 |2019 |- |Item5 |2020 |} {|class="wikitable" !Title !Year |- |Item1 |1988 |- |Item2 |1990 |- |Item3 |2005 |- |Item4 |2019 |- |Item5 |2020 |} 4fc462e73eb96fa91c053a79a6a38d4641c8a463 25 24 2022-05-25T07:47:36Z Stygies VIII 43156 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:License 10 15 27 2022-05-26T13:58:29Z Stygies VIII 43156 Created page with "<includeonly> <div style="border: 1px solid black; padding: 5px; display: flex;"> {{#switch:{{{1|}}}|Freedom Games = {{License/Freedom Games}}|CC0 = {{License/CC0}}|CC-BY-NC-ND = {{License/CC-BY-NC-ND}}|CC-BY-NC-SA = {{License/CC-BY-NC-SA}}|CC-BY-NC = {{License/CC-BY-NC}}|CC-BY-ND = {{License/CC-BY-ND}}|CC-BY-SA = {{License/CC-BY-SA}}|CC-BY = {{License/CC-BY}}|CC-PD = {{License/CC-PD}}|CC-SRR = {{License/CC-SRR}}|Fairuse = {{License/Fairuse}}|{{License/nolicense}}}}{{#if..." wikitext text/x-wiki <includeonly> <div style="border: 1px solid black; padding: 5px; display: flex;"> {{#switch:{{{1|}}}|Freedom Games = {{License/Freedom Games}}|CC0 = {{License/CC0}}|CC-BY-NC-ND = {{License/CC-BY-NC-ND}}|CC-BY-NC-SA = {{License/CC-BY-NC-SA}}|CC-BY-NC = {{License/CC-BY-NC}}|CC-BY-ND = {{License/CC-BY-ND}}|CC-BY-SA = {{License/CC-BY-SA}}|CC-BY = {{License/CC-BY}}|CC-PD = {{License/CC-PD}}|CC-SRR = {{License/CC-SRR}}|Fairuse = {{License/Fairuse}}|{{License/nolicense}}}}{{#if:{{{source|}}}|<div>Source:&nbsp;{{{source|}}}</div>}}</div> </div> </includeonly> <noinclude>{{documentation}}</noinclude> 699bcca97cabe5cab255081d7148dcc946eb3181 Template:License/CC-BY 10 16 28 2022-05-26T13:59:00Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div> <div style="padding-left: 5px; 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([[Template:Documentation|About template documentation]]) |- | Editors..." wikitext text/x-wiki <includeonly>{| class="article-table" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Template documentation| ]]</noinclude> 4d2ac2912567051a8d2e60b7a380894a2d88a745 Template:Documentation/doc 10 21 33 2022-05-26T14:00:27Z Stygies VIII 43156 Created page with "==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TE..." wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE<includeonly>Any categories to be inserted into articles by the template</includeonly><noinclude> {{documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). 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Note that the above example also uses the [[Template:T]] and [[Template:T/piece]] templates. <includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 02915dedf5588ee979479cf1bfe750bbd790582d Template:Disambig 10 22 34 2022-05-26T14:00:51Z Stygies VIII 43156 Created page with "<div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="background-color: #eef; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"> '''This article is a disambiguation page for {{PAGENAME}}''' The following is a list of links to pages that might share the same title.<br/> Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an Special:Whatlinkshe..." wikitext text/x-wiki <div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="background-color: #eef; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"> '''This article is a disambiguation page for {{PAGENAME}}''' The following is a list of links to pages that might share the same title.<br/> Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. </div><includeonly>[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> 335e5c17ae86e42b0f8b121b138a940b5bdd7ad8 35 34 2022-05-26T14:01:22Z Stygies VIII 43156 wikitext text/x-wiki <div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"> '''This article is a disambiguation page for {{PAGENAME}}''' The following is a list of links to pages that might share the same title.<br/> Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. </div><includeonly>[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> b30731ed457c97f1eca18a4ff9df52718e722746 Template:Disambig/doc 10 23 36 2022-05-26T14:01:30Z Stygies VIII 43156 Created page with ";Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. :Articles using this template will also appear on [[Special:Disambiguations]]. ;Syntax :Add <code>{{t|disambig}}</code> at the top of a disambiguation page. <includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>" wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. :Articles using this template will also appear on [[Special:Disambiguations]]. ;Syntax :Add <code>{{t|disambig}}</code> at the top of a disambiguation page. <includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 8e19e9d1d9605d7a567e65d5f2fd0f81f928b19f Template:InfoboxGame 10 24 37 2022-05-26T14:13:23Z Stygies VIII 43156 Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly> <noinclude> Usage:<p..." wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxGame |title= |image= |caption= |developer= |publisher= |release= |platform= }} </pre> </noinclude> 29519ca10ee41e0401aa2b33e70719f02c8480b0 Template:License/doc 10 25 38 2022-05-26T14:13:53Z Stygies VIII 43156 Created page with "This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|Freedom Games}}</nowiki> {{License|Freedom Games}} <nowiki>{{License|Fairuse}}</nowiki> {{License|Fairuse}} <nowiki>{{License|CC0}}</nowiki> {{License|CC0}} <nowiki>{{License|CC-BY-NC-ND}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|CC-BY-NC-SA}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|CC-..." wikitext text/x-wiki This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|Freedom Games}}</nowiki> {{License|Freedom Games}} <nowiki>{{License|Fairuse}}</nowiki> {{License|Fairuse}} <nowiki>{{License|CC0}}</nowiki> {{License|CC0}} <nowiki>{{License|CC-BY-NC-ND}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|CC-BY-NC-SA}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|CC-BY-NC}}</nowiki> {{License|CC-BY-NC}} <nowiki>{{License|CC-BY-ND}}</nowiki> {{License|CC-BY-ND}} <nowiki>{{License|CC-BY-SA}}</nowiki> {{License|CC-BY-SA}} <nowiki>{{License|CC-BY}}</nowiki> {{License|CC-BY}} <nowiki>{{License|CC-PD}}</nowiki> {{License|CC-PD}} <nowiki>{{License|CC-SRR}}</nowiki> {{License|CC-SRR}} '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|Freedom Games|source=https://freedom.gg/}}</nowiki> {{License|Freedom Games|source=https://freedom.gg/}} <includeonly> [[Category:License Templates]] </includeonly> <noinclude> [[Category:Template documentation]] </noinclude> b4edb5c196444345261730b31cd240b2bbb49ea2 Module:Mbox 828 26 39 2022-05-26T14:15:52Z Stygies VIII 43156 Created page with "-- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include defaul..." Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include default styling. -- For a more flexible Mbox experience, delete the function below and import -- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css -- or paste (and modify as you like) its contents in your wiki's -- [[MediaWiki:Wikia.css]] (see [[Help:Including_additional_CSS_and_JS]]) -- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox -- for more customization inspiration -- -- BEGIN DELETION HERE -- local getArgs = require('Dev:Arguments').getArgs local localCSS = mw.loadData('Module:Mbox/data').localStyle function Mbox.main(frame) local args = getArgs(frame) -- styles local styles = {} if args.bordercolor then styles['border-left-color'] = args.bordercolor elseif args.type then styles['border-left-color'] = 'var(--type-' .. args.type .. ')' end if args.bgcolor then styles['background-color'] = args.bgcolor end -- images local image = args.image or '' local imagewidth = args.imagewidth or '80px' local imagelink = '' if args.imagelink then imagelink = '|link=' .. args.imagelink end local imagewikitext = '[['..'File:' .. image .. '|' .. imagewidth .. imagelink .. ']]' -- id for closure local id = args.id or 'mbox' local container = mw.html.create('div') :addClass('mbox') :addClass(args.class) :css(styles) :css(localCSS['mbox']) :cssText(args.style) local content = container:tag('div') :addClass('mbox__content') :css(localCSS['mbox__content']) if args.image then local image = content:tag('div') :addClass('mbox__content__image') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__image']) :wikitext(imagewikitext) if args.collapsed then image:addClass('mw-collapsed') end end local contentwrapper = content:tag('div') :addClass('mbox__content__wrapper') :css(localCSS['mbox__content__wrapper']) if args.header then contentwrapper:tag('div') :addClass('mbox__content__header') :css(localCSS['mbox__content__header']) :wikitext(args.header) end if args.text then local text = contentwrapper:tag('div') :addClass('mbox__content__text') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__text']) :wikitext(args.text) if args.collapsed then text:addClass('mw-collapsed') end if args.comment then text:tag('div') :addClass('mbox__content__text__comment') :css(localCSS['mbox__content__text__comment']) :wikitext(args.comment) end end contentwrapper:tag('span') :addClass('mbox__close') :addClass('mw-customtoggle-' .. id) :css(localCSS['mbox__close']) :attr('title', 'Dismiss') if args.aside then local aside = content:tag('div') :addClass('mbox__content__aside') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__aside']) :wikitext(args.aside) if args.collapsed then aside:addClass('mw-collapsed') end end return container end -- -- END DELETION HERE -- -- The last line produces the output for the template return Mbox ab2ffbf4150fe6a742a1363f297728cc029009d9 Module:Mbox/data 828 27 40 2022-05-26T14:16:47Z Stygies VIII 43156 Created page with "local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['background-color'] = 'rgba(0, 0, 0, 0.2)', ['border'] = '1px solid #201530', ['border-left-width'] = '8px', ['border-left-color'] = '#201530', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'bor..." Scribunto text/plain local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['background-color'] = 'rgba(0, 0, 0, 0.2)', ['border'] = '1px solid #201530', ['border-left-width'] = '8px', ['border-left-color'] = '#201530', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'border-box', ['width'] = '100%', ['padding'] = '8px 15px' }, ['mbox__content__image'] = { ['display'] = 'table-cell', ['width'] = '40px', ['height'] = '100%', ['text-align'] = 'center', ['vertical-align'] = 'middle', ['padding-right'] = '15px' }, ['mbox__content__wrapper'] = { ['display'] = 'table-cell', ['vertical-align'] = 'middle' }, ['mbox__content__header'] = { ['display'] = 'block', ['font-weight'] = 'bold' }, ['mbox__content__text'] = { ['display'] = 'block' }, ['mbox__content__text__comment'] = { ['font-size'] = 'small' }, ['mbox__content__aside'] = { ['display'] = 'table-cell', ['width'] = '100px', ['vertical-align'] = 'middle', ['text-align'] = 'center', ['padding-left'] = '15px', ['border-left'] = '1px solid #201530' }, ['mbox__close'] = { ['position'] = 'absolute', ['right'] = '0', ['top'] = '0', ['padding'] = '2px 7px', ['font-weight'] = 'bold', ['font-size'] = '16px', ['color'] = '#bbb', ['cursor'] = 'pointer', ['transition'] = 'all .15s ease-in' } } return { localStyle = localStyle } 24f8c26a184a4661cdc40df610c7d30415581987 Template:License/nolicense 10 28 41 2022-05-26T14:17:23Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div> <div style="padding-left:5px; display: flex; flex-direction: column;"><div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div> <div style="padding-left:5px; display: flex; flex-direction: column;"><div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 78cdf06add7bf1c732b597a37a2b15d7dbd753ba Template:MessageBox 10 29 42 2022-05-26T14:18:10Z Stygies VIII 43156 Created page with "{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude>" wikitext text/x-wiki {{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude> fab8a2df56fd74147e1709af14e8993cfab7ebe7 Template:License/Freedom Games 10 30 43 2022-05-26T14:18:34Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is owned by [https://freedom.gg Freedom Games] and/or its licensors, and is licensed under the Freedom Games [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Use].<br/> All trademarks and registered trademarks p..." wikitext text/x-wiki <includeonly> <div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is owned by [https://freedom.gg Freedom Games] and/or its licensors, and is licensed under the Freedom Games [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Use].<br/> All trademarks and registered trademarks present in the file are proprietary to Freedom Games and/or its licensors. </div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 37017137436026f5e658de745de7c1b7c6a9c586 Template:License/Fairuse 10 31 44 2022-05-26T14:18:53Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/> </div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/> </div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> c24447f13e4ac52e6b580ed4fa501cc78aaec00c Template:License/CC0 10 32 45 2022-05-26T14:19:11Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 17d3ecb99a72e2a75a86eba0009ccc348e23bcf2 Template:License/CC-SRR 10 33 46 2022-05-26T14:19:32Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the Creative Commons Some Rights Reserved License.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the Creative Commons Some Rights Reserved License.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 9b930ecccb8d907f7db2123e1a917a0c3f9a645b Template:License/CC-PD 10 34 47 2022-05-26T14:19:56Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 8331fa57946b2e5d8d7056b177ee945c22fbd9ad Template:License/CC-BY-SA 10 35 48 2022-05-26T14:20:11Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> 63a4949cd7fbf2b5b7772291637b0af340f436ca Template:License/CC-BY-ND 10 36 49 2022-05-26T14:20:26Z Stygies VIII 43156 Created page with "<includeonly> <div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>" wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude> bf4ebe7c8d969ad10fbbd64cf4498c896aa643e6 Template:MessageBox/doc 10 37 50 2022-05-26T14:23:46Z Stygies VIII 43156 Created page with "{{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the Lua templating language]]. This version is modified to produce a starter style. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]...." wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the Lua templating language]]. This version is modified to produce a starter style. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="article-table" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = Global Lua Modules |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = Global Lua Modules |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Notice|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> cc59da0dd33b5d2e3b387377b3c4bf3b1b518317 Template:Navbox 10 38 51 2022-05-26T14:24:05Z Stygies VIII 43156 Created page with "{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude>" wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 21aa3440d9c06c537ca5808c298e155d57e8dc90 Template:Navbox/doc 10 39 52 2022-05-26T14:24:18Z Stygies VIII 43156 Created page with ";Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field..." wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Navbox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 4ed25c65a4985fe20923630e4f9b4bc9d238d7b2 Template:Quote 10 40 53 2022-05-26T14:24:45Z Stygies VIII 43156 Created page with "{| style="background: transparent; border: none;" | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “ | class="pixel" | {{{1}}} | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ” {{#if: {{{2<includeonly>|</includeonly>}}} | {{!}}- {{!}} <!-- empty cell --> {{!}} style="text-align: left;" {{!}} <sup>~ '''{{{2}}}'''</sup> {{!}} <!-- empty cell --> }} |}<noinclude> U..." wikitext text/x-wiki {| style="background: transparent; border: none;" | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “ | class="pixel" | {{{1}}} | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ” {{#if: {{{2<includeonly>|</includeonly>}}} | {{!}}- {{!}} <!-- empty cell --> {{!}} style="text-align: left;" {{!}} <sup>~ '''{{{2}}}'''</sup> {{!}} <!-- empty cell --> }} |}<noinclude> Usage: <pre> {{Quote |Shine bright! |Receptionist }} </pre> yields: {{Quote |Shine bright! |Receptionist }} </noinclude> 7203e6544750b8a537bd4646e729269d06e2cba0 Template:T 10 41 54 2022-05-26T14:25:57Z Stygies VIII 43156 Created page with "<nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/..." wikitext text/x-wiki <nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/piece|{{{20|---}}}}}{{t/piece|{{{21|---}}}}}<nowiki>}}</nowiki><noinclude> {{documentation}}</noinclude> 704e7da3beae3c7de570d3718bad0512b57fabcf Template:T/doc 10 42 55 2022-05-26T14:26:20Z Stygies VIII 43156 Created page with ";Description :A template link with a variable number of example parameters (0-20), which can be used to show example inputs. :Utilises [[Template:T/piece]]. ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} ;Sample code :<code><nowiki>{{t|infobox}}</nowiki></code> gives... :{{t|InfoboxGame}} :<code><nowiki>{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives... :{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}} <includeo..." wikitext text/x-wiki ;Description :A template link with a variable number of example parameters (0-20), which can be used to show example inputs. :Utilises [[Template:T/piece]]. ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} ;Sample code :<code><nowiki>{{t|infobox}}</nowiki></code> gives... :{{t|InfoboxGame}} :<code><nowiki>{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives... :{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}} <includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> a16478b10441bd5db194774a091caf8215ca9b3e Template:T/piece 10 43 56 2022-05-26T14:26:28Z Stygies VIII 43156 Created page with "{{#ifeq: {{{1|---}}}|---||&#124;<span style="color:gray;">''&lt;{{{1}}}&gt;''</span>}}<noinclude> {{documentation}}</noinclude>" wikitext text/x-wiki {{#ifeq: {{{1|---}}}|---||&#124;<span style="color:gray;">''&lt;{{{1}}}&gt;''</span>}}<noinclude> {{documentation}}</noinclude> f4088f82618fb9f8600238fec5a61ecd581e4385 Template:T/piece/doc 10 44 57 2022-05-26T14:26:59Z Stygies VIII 43156 Created page with ";Description :Parameter piece for {{t|t}}, controls styling/showing of parameter fragments. <includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>" wikitext text/x-wiki ;Description :Parameter piece for {{t|t}}, controls styling/showing of parameter fragments. <includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> f03cdd463a0df7bba3969ddaf400c47e0df3bc49 MediaWiki:Common.css 8 5 58 26 2022-05-28T17:46:24Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } .vector-menu-dropdown h3::after { filter: invert(1); } #mw-head .vector-menu-dropdown h3 { margin-top: 3px; } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } /* Wikitable and article-table formatting */ .wikitable { border: 2px solid #a42d38; color: #fff; } .wikitable th { background-color: #0b0b0b !important; } .wikitable td, .WikiaTable td { background: #151515; margin: 1px; } .table, .wikitable, .article-table { display: inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } 66f975b38e72d265e8a62722428745e14abf8979 62 58 2022-05-28T18:18:05Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } .vector-menu-dropdown h3::after { filter: invert(1); } #mw-head .vector-menu-dropdown h3 { margin-top: 3px; } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } /* Adjusting lists to dark mode */ ul { list-style-image: none; } /* Wikitable and article-table formatting */ .wikitable { border: 2px solid #a42d38; color: #fff; } .wikitable th { background-color: #0b0b0b !important; } .wikitable td, .WikiaTable td { background: #151515; margin: 1px; } .table, .wikitable, .article-table { display: inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } 8179f8445bf5f978569ecec14369053b1a010f7f 96 62 2022-05-29T13:25:17Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } .vector-menu-dropdown h3::after { filter: invert(1); } #mw-head .vector-menu-dropdown h3 { margin-top: 3px; } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } /* Adjusting lists and thumbnails to dark mode */ ul { list-style-image: none; } .thumbinner { border: none !important; background-color: transparent !important; } /* Wikitable and article-table formatting */ .wikitable { border: 2px solid #a42d38; color: #fff; } .wikitable th { background-color: #0b0b0b !important; } .wikitable td, .WikiaTable td { background: #151515; margin: 1px; } .table, .wikitable, .article-table { display: inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } 66104d9555a143a4b3214bc4b3ccf9a55aa05f60 97 96 2022-05-29T13:26:40Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } .vector-menu-dropdown h3::after { filter: invert(1); } #mw-head .vector-menu-dropdown h3 { margin-top: 3px; } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, filetoc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc, #filetoc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } /* Adjusting lists and thumbnails to dark mode */ ul { list-style-image: none; } .thumbinner { border: none !important; background-color: transparent !important; } /* Wikitable and article-table formatting */ .wikitable { border: 2px solid #a42d38; color: #fff; } .wikitable th { background-color: #0b0b0b !important; } .wikitable td, .WikiaTable td { background: #151515; margin: 1px; } .table, .wikitable, .article-table { display: inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } f970c33307ac8325848ed7cc1cf33b350f53ea77 Symphony of War Wiki/Section 3 0 10 59 16 2022-05-28T18:09:56Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box--> <div class="heading desktopleft mobileleft">Guides</div> <div class="body bigmobilelinks"> * [[Army|How to manage the army and level it up]] * [[Nephilim Power|About the Nephilim Power]] * [[Difficulty|Game difficulty]] * [https://www.youtube.com/watch?v=As2k1S2wIQw&list=PLLXgvKiC-NvmGmKl-vAby1rHzvLIX-Xk9 Tutorial videos] * [https://discord.com/invite/dancingdragongames Official Discord server] </div> </div><!--END Guides box--> <div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box--> <div class="heading desktopcenter mobileleft">Videos</div> <div class="body" style="text-align: center;"> {{#ev:youtube|gaCRuLXhLFw|480|center}} [https://www.youtube.com/user/harmonic42 More videos] </div> </div><!--END Videos box--> [[Category:Main page sections]]</noinclude> 49be98ffaa1bc7205fcc46c98260682e9a8b5f92 61 59 2022-05-28T18:13:17Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box--> <div class="heading desktopleft mobileleft">Guides</div> <div class="body bigmobilelinks"> * [[Army|How to manage the army and level it up]] * [[Nephilim Power|About the Nephilim Power]] * [[Difficulty|Game difficulty]] * [https://www.youtube.com/watch?v=As2k1S2wIQw&list=PLLXgvKiC-NvmGmKl-vAby1rHzvLIX-Xk9 Tutorial videos] * [https://discord.com/invite/dancingdragongames Official Discord server] </div> </div><!--END Guides box--> <div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box--> <div class="heading desktopcenter mobileleft">Videos</div> <div class="body" style="text-align: center;"> {{#ev:youtube|gaCRuLXhLFw|480|center}} [https://www.youtube.com/user/harmonic42 More videos] </div> </div><!--END Videos box--><noinclude> [[Category:Main page sections]]</noinclude> 4c1d1273b17b4d3dc1aed7ff37e290a34a6573c9 Symphony of War Wiki/Section 4 0 11 60 17 2022-05-28T18:12:34Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpwiki"><!-- BEGIN Wiki box--> <div class="heading desktopleft mobileleft">Wiki Community</div> <div class="body"> We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!<br> <small style="margin-left:2em;">[[Special:Recentchanges|Recent changes]] {{!}} [[Special:Newpages|New pages]] {{!}} [[Special:Wantedpages|Missing pages]]</small> ;How to help : See how you can help contribute to Symphony of War Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please. <inputbox> type= create width= 30 placeholder=Title of your article </inputbox> ;[[Special:Userlogin|Register]] : Register an account to keep track of your contributions. </div> </div><!--END Wiki box--><noinclude> [[Category:Main page sections]]</noinclude> cdba8ce45cc4ff19343339dd163484b51c73c315 Symphony of War Wiki/Section 1 0 8 63 14 2022-05-28T19:50:02Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box--> <div class="heading mobileonly">Welcome to the Symphony of War Wiki</div> <div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> </div><!--END Welcome box--> <div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box--> <div class="heading desktopcenter mobileleft">About Symphony of War</div> <div class="body"> At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.</div> </div> </div><!--END Welcome and Description Spotlight box--><noinclude> [[Category:Main page sections]]</noinclude> fc24e5d55b5d6130e883ee1644d8704154572499 64 63 2022-05-28T20:03:56Z Stygies VIII 43156 Undo revision 63 by [[Special:Contributions/Stygies VIII|Stygies VIII]] ([[User talk:Stygies VIII|talk]]) wikitext text/x-wiki <div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box--> <div class="heading mobileonly">Welcome to the Symphony of War Wiki</div> <div>The Symphony of War Wiki is written and maintained by the players.</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> </div><!--END Welcome box--> <div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box--> <div class="heading desktopcenter mobileleft">About Symphony of War</div> <div class="body"> Add a description of the game which covers topics of interest and has links.<div style="float: right;"><nowiki>[</nowiki>[[Symphony of War|Read more...]]<nowiki>]</nowiki></div> </div> </div><!--END Welcome and Description Spotlight box--><noinclude> [[Category:Main page sections]]</noinclude> a211d8abf1115908306c1002e7c0ba2b015ac7f4 65 64 2022-05-28T20:06:31Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box--> <div class="heading mobileonly">Welcome to the Symphony of War Wiki</div> <div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> </div><!--END Welcome box--> <div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box--> <div class="heading desktopcenter mobileleft">About Symphony of War</div> <div class="body"> At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world. </div> </div><!--END Welcome and Description Spotlight box--><noinclude> [[Category:Main page sections]]</noinclude> 065ac6f9583ac97f115190a262201a4cb32fffb5 Symphony of War Wiki/Section 2 0 9 66 15 2022-05-28T21:29:09Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">Content</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Heading B links</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Gameplay'''</div> ** [[Classes]] ** [[Units]] ** [[Squad]]s * <div>'''Units'''</div> ** [[Archery]] ** [[Dragons]] ** [[Gunners]] ** [[Magicians]] </div><div class="rightcol"> * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] * <div>'''Mounted units'''</div> ** [[Cavalry]] ** [[Dragon Riders]] ** [[Heavy Infantry]] ** [[Light Infantry]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 595395edf96128f3ea2acda090717559b3211d09 67 66 2022-05-28T21:29:58Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Tactics'''</div> ** [[Classes]] ** [[Units]] ** [[Squad]]s * <div>'''Units'''</div> ** [[Archery]] ** [[Dragons]] ** [[Gunners]] ** [[Magicians]] </div><div class="rightcol"> * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] * <div>'''Mounted units'''</div> ** [[Cavalry]] ** [[Dragon Riders]] ** [[Heavy Infantry]] ** [[Light Infantry]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 15a00daa3d51c78a7ee4bf798c09cd2c22d58558 68 67 2022-05-28T21:30:53Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Units'''</div> ** [[Archery]] ** [[Dragons]] ** [[Gunners]] ** [[Magicians]] * <div>'''Mounted units'''</div> ** [[Cavalry]] ** [[Dragon Riders]] ** [[Heavy Infantry]] ** [[Light Infantry]] </div><div class="rightcol"> * <div>'''Tactics'''</div> ** [[Classes]] ** [[Units]] ** [[Squad]]s * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 3f58cc6aa4af722be9a64ebfb4f13d6857810899 72 68 2022-05-29T11:18:43Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Units'''</div> ** [[Archery]] ** [[Cavalry]] ** [[Dragons]] ** [[Dragon Riders]] ** [[Gunners]] ** [[Heavy Infantry]] ** [[Light Infantry]] ** [[Magicians]] </div><div class="rightcol"> * <div>'''Tactics'''</div> ** [[Classes]] ** [[Units]] ** [[Squad]]s * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 0820d18354ece013f2935d2ad585d1e917be771f 77 72 2022-05-29T12:28:59Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Units'''</div> ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] </div><div class="rightcol"> * <div>'''Tactics'''</div> ** [[Classes]] ** [[Units]] ** [[Squad]]s * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> c8b9bc54015d937291030c775dc740e0aa9857ca 91 77 2022-05-29T13:15:59Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Units'''</div> ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] </div><div class="rightcol"> * <div>'''Tactics'''</div> ** [[Classes]] ** [[Unit]]s ** [[Squad]]s * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 10ae7f3eab21d8d4388718ecdccc0cee39f04c6c MediaWiki:Sidebar 8 45 69 2022-05-28T21:55:07Z Stygies VIII 43156 Created page with "* navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Classes|Classes ** Army|Army ** Units|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology *units ** Archery|Archery ** Cavalry|Cavalry ** Dragons|Dragons ** Dragon Riders|Dragon Riders ** Gunners|Gunners ** Heavy Infantry|Heavy Infantry ** Light Infantry|L..." wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Classes|Classes ** Army|Army ** Units|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology *units ** Archery|Archery ** Cavalry|Cavalry ** Dragons|Dragons ** Dragon Riders|Dragon Riders ** Gunners|Gunners ** Heavy Infantry|Heavy Infantry ** Light Infantry|Light Infantry ** Magicians|Magicians * factions ** Antares Rebellion|Antares Rebellion ** Direct Imperial Control|Direct Imperial Control ** Donari Temple|Donari Temple ** Duchy of Embor|Duchy of Embor ** Duchy of Isanter|Duchy of Isanter ** Duchy of Rimorgue|Duchy of Rimorgue ** Kingdom of Sayunaa|Kingdom of Sayunaa ** Republic of Sandraka|Republic of Sandraka * geography ** Tahnra|Tahnra ** Demyria|Demyria ** Grothnor|Grothnor ** Hallstad|Hallstad ** Judecca|Judecca ** Lycia|Lycia ** Sandraka|Sandraka ** Sayunaa|Sayunaa ** Sinarra|Sinarra ** Varna|Varna ** Veridia|Veridia * SEARCH * TOOLBOX * LANGUAGES 6c1046c4c3d920663fedadc5f81c45acd648c694 70 69 2022-05-28T21:55:43Z Stygies VIII 43156 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Classes|Classes ** Army|Army ** Units|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology * factions ** Antares Rebellion|Antares Rebellion ** Direct Imperial Control|Direct Imperial Control ** Donari Temple|Donari Temple ** Duchy of Embor|Duchy of Embor ** Duchy of Isanter|Duchy of Isanter ** Duchy of Rimorgue|Duchy of Rimorgue ** Kingdom of Sayunaa|Kingdom of Sayunaa ** Republic of Sandraka|Republic of Sandraka * SEARCH * TOOLBOX * LANGUAGES 94a5b1a0ee5a3310a59bfa396dee5f14fca7cf57 71 70 2022-05-28T21:56:07Z Stygies VIII 43156 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * Gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Classes|Classes ** Army|Army ** Units|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology * Factions ** Antares Rebellion|Antares Rebellion ** Direct Imperial Control|Direct Imperial Control ** Donari Temple|Donari Temple ** Duchy of Embor|Duchy of Embor ** Duchy of Isanter|Duchy of Isanter ** Duchy of Rimorgue|Duchy of Rimorgue ** Kingdom of Sayunaa|Kingdom of Sayunaa ** Republic of Sandraka|Republic of Sandraka * SEARCH * TOOLBOX * LANGUAGES 1e8082c1da027af9f140a10a999eedfac7dbbf56 Template:InfoboxUnit 10 46 73 2022-05-29T11:22:22Z Stygies VIII 43156 Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="offense"> <label>Offense</label> </data> <data source="defense"> <label>Defense</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="magic"> <label>Magic</label> </data> <data source="utility"> <label>Utility</label> </data> </inf..." wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="offense"> <label>Offense</label> </data> <data source="defense"> <label>Defense</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="magic"> <label>Magic</label> </data> <data source="utility"> <label>Utility</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxUnit |title= |image= |caption= |offense= |defense |speed= |magic= |utility= }} </pre> </noinclude> 9d665ef69d3dcc41dd632fa19cdcfcc668d359d7 74 73 2022-05-29T11:30:06Z Stygies VIII 43156 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="offense"> <label>Offense</label> </data> <data source="defense"> <label>Defense</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="magic"> <label>Magic</label> </data> <data source="utility"> <label>Utility</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxUnit |title= |image= |caption= |offense= |defense= |speed= |magic= |utility= }} </pre> </noinclude> 093449ab1cc9560b1a657888956667324c8082bf Template:InfoboxFaction 10 47 75 2022-05-29T11:36:28Z Stygies VIII 43156 Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="capital"> <label>Capital</label> </data> <data source="ruler"> <label>Ruler</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} </pre> </noinclude>" wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="capital"> <label>Capital</label> </data> <data source="ruler"> <label>Ruler</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} </pre> </noinclude> f9d498512a24f8059be3a34c00d738509ea4621b Template:InfoboxCharacter 10 48 76 2022-05-29T11:58:00Z Stygies VIII 43156 Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="faction"> <label>Faction</label> </data> <data source="rank"> <label>Rank</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxCharacter |title= |image= |caption= |faction= |rank= }} </pre> </noinclude>" wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="faction"> <label>Faction</label> </data> <data source="rank"> <label>Rank</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxCharacter |title= |image= |caption= |faction= |rank= }} </pre> </noinclude> 519a42f1d545c17dc32fd8a60be131ee610dc273 Hero 0 49 78 2022-05-29T12:29:49Z Stygies VIII 43156 Redirected page to [[Hero of Legend]] wikitext text/x-wiki #REDIRECT [[Hero of Legend]] c1944e0c5ee5a23547c172e636cf74090613e101 Archery 0 50 79 2022-05-29T12:34:06Z Stygies VIII 43156 Created page with "'''Archery''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Archery units include: *[[Archer]] *[[Bowman]] *[[Crossbow]] *[[Horsebow]] *[[Raider]] *[[Warbow]] [[Category:Units]]" wikitext text/x-wiki '''Archery''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Archery units include: *[[Archer]] *[[Bowman]] *[[Crossbow]] *[[Horsebow]] *[[Raider]] *[[Warbow]] [[Category:Units]] 3fe3bb55e26a4b6dbb65d40a3f0cc02db65be274 Firearms 0 51 80 2022-05-29T12:35:00Z Stygies VIII 43156 Created page with "'''Firearms''' are a type of [[unit]] in [[Symphony of War]]. ==Units== Firearms units include: *[[Dragoon]] *[[Gunner]] *[[Siege Cannon]] [[Category:Units]]" wikitext text/x-wiki '''Firearms''' are a type of [[unit]] in [[Symphony of War]]. ==Units== Firearms units include: *[[Dragoon]] *[[Gunner]] *[[Siege Cannon]] [[Category:Units]] 59b6bd0454a5408d9bb9f23bcfaf8cc16efde889 Heavy Cavalry 0 52 81 2022-05-29T12:36:02Z Stygies VIII 43156 Created page with "'''Heavy Cavalry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Heavy Cavalry units include: *[[Cavalier]] *[[Knight]] *[[Valkyrie]] [[Category:Units]]" wikitext text/x-wiki '''Heavy Cavalry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Heavy Cavalry units include: *[[Cavalier]] *[[Knight]] *[[Valkyrie]] [[Category:Units]] 2c3a020cfc587b6b7b41e389f147ea2675bdb5d2 Heavy Infantry 0 53 82 2022-05-29T12:37:59Z Stygies VIII 43156 Created page with "'''Heavy Infantry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Heavy Infantry units include: *[[Acolyte]] *[[Centurion]] *[[Champion]] *[[Fighter]] *[[Paladin]] *[[Samurai]] *[[Sentinel]] *[[Soldier]] *[[Spearman]] *[[Zweihander]] [[Category:Units]]" wikitext text/x-wiki '''Heavy Infantry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Heavy Infantry units include: *[[Acolyte]] *[[Centurion]] *[[Champion]] *[[Fighter]] *[[Paladin]] *[[Samurai]] *[[Sentinel]] *[[Soldier]] *[[Spearman]] *[[Zweihander]] [[Category:Units]] 2b29644c11e02a5e419911751b14839f90d8d391 Light Cavalry 0 54 83 2022-05-29T12:39:11Z Stygies VIII 43156 Created page with "'''Light Cavalry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Light Cavalry units include: *[[Hussar]] *[[Scout]] [[Category:Units]]" wikitext text/x-wiki '''Light Cavalry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Light Cavalry units include: *[[Hussar]] *[[Scout]] [[Category:Units]] e9a22ca0ae4c188ba30e01422af0de62dbf764e1 Light Infantry 0 55 84 2022-05-29T12:40:28Z Stygies VIII 43156 Created page with "'''Light Infantry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Light Infantry units include: *[[Assassin]] *[[Militia]] *[[Ranger]] *[[Rogue]] *[[Skirmisher]] *[[Swordfighter]] *[[Swordmaster]] [[Category:Units]]" wikitext text/x-wiki '''Light Infantry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Light Infantry units include: *[[Assassin]] *[[Militia]] *[[Ranger]] *[[Rogue]] *[[Skirmisher]] *[[Swordfighter]] *[[Swordmaster]] [[Category:Units]] e9724506c06d1d4c8e7d2a8ee8c72887e5988896 Category:Units 14 56 85 2022-05-29T12:41:03Z Stygies VIII 43156 Created page with "Category for units in [[Symphony of War]]. [[Category:Gameplay]]" wikitext text/x-wiki Category for units in [[Symphony of War]]. [[Category:Gameplay]] 065d86d5ef698ac076a35e66068700447140ecb0 Category:Gameplay 14 57 86 2022-05-29T12:41:18Z Stygies VIII 43156 Created page with "[[Category:Symphony of War Wiki]]" wikitext text/x-wiki [[Category:Symphony of War Wiki]] 38ca62053b410d66a9f7392746c92795b3ea9ecd Category:Symphony of War Wiki 14 58 87 2022-05-29T12:41:36Z Stygies VIII 43156 Created page with "Main category for all [[Symphony of War Wiki]] content." wikitext text/x-wiki Main category for all [[Symphony of War Wiki]] content. 4aeb1059af660fd48a39d9707bb0e98cd0616a12 Magician 0 59 88 2022-05-29T12:43:32Z Stygies VIII 43156 Created page with "'''Magician''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Magician units include: *[[Apprentice]] *[[Fire Mage]] *[[Ice Mage]] *[[Lightning Mage]] *[[Siren]] *[[Sorceress]] [[Category:Units]]" wikitext text/x-wiki '''Magician''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Magician units include: *[[Apprentice]] *[[Fire Mage]] *[[Ice Mage]] *[[Lightning Mage]] *[[Siren]] *[[Sorceress]] [[Category:Units]] 640011129efe5511bded0e3f2fae0cc8278dc845 Support 0 60 89 2022-05-29T12:44:26Z Stygies VIII 43156 Created page with "'''Support''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Support units include: *[[Hospitaller]] *[[Medic]] *[[Priestess]] *[[Templar]] [[Category:Units]]" wikitext text/x-wiki '''Support''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Support units include: *[[Hospitaller]] *[[Medic]] *[[Priestess]] *[[Templar]] [[Category:Units]] 8db22c3c333d7945d3588b9681eb6a56833478bd Unit 0 61 90 2022-05-29T12:57:11Z Stygies VIII 43156 Created page with "'''Units''' are one of key parts of gameplay in [[Symphony of War]]. ==Squads== Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** Light..." wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. ==Squads== Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. [[Category:Units]] 6fbbe8ba43f16cd6859845ffb6321194b7aa52eb File:Character creation.png 6 62 92 2022-05-29T13:21:39Z Stygies VIII 43156 {{License/Fairuse}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Character creation form.png 6 63 93 2022-05-29T13:22:11Z Stygies VIII 43156 {{License/Fairuse}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 Category:Images 14 64 94 2022-05-29T13:22:24Z Stygies VIII 43156 Created page with "Category for images. [[Category:Symphony of War Wiki]]" wikitext text/x-wiki Category for images. [[Category:Symphony of War Wiki]] 99f6c1f65720649ac22b4149f06b072caa9598c5 Hero of Legend 0 65 95 2022-05-29T13:23:09Z Stygies VIII 43156 Created page with "[[File:Character creation form.png|thumb|right]] [[File:Character creation.png|thumb|right]] '''Hero of Legend''' is the player character in [[Symphony of War]]. The Hero's story and abilities are the same regardless of form and name. While creating the character, the player has to answer some questions about their personal philosophy that directly impacts the main hero’s development. [[Category:Gameplay]]" wikitext text/x-wiki [[File:Character creation form.png|thumb|right]] [[File:Character creation.png|thumb|right]] '''Hero of Legend''' is the player character in [[Symphony of War]]. The Hero's story and abilities are the same regardless of form and name. While creating the character, the player has to answer some questions about their personal philosophy that directly impacts the main hero’s development. [[Category:Gameplay]] 1bc6726eec2a99b836b2990ee9040e20b63452df Difficulty 0 66 98 2022-05-29T13:29:47Z Stygies VIII 43156 Created page with "'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== * * Insane – unlocked by completing the game, there is [[unit]] permadeath [[Category:Gameplay]]" wikitext text/x-wiki '''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== * * Insane – unlocked by completing the game, there is [[unit]] permadeath [[Category:Gameplay]] d59ce77c8f594a7a92aee28f781a685a894bf8f3 99 98 2022-05-29T13:29:57Z Stygies VIII 43156 wikitext text/x-wiki '''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== * Insane – unlocked by completing the game, there is [[unit]] permadeath [[Category:Gameplay]] d5ff052ffd0dc278b046ff03e5b81595f2988b1f 100 99 2022-05-29T13:31:31Z Stygies VIII 43156 wikitext text/x-wiki '''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== {|class="article-table" !Level !Description |- |Insane |Unlocked by completing the game, there is [[unit]] permadeath |} [[Category:Gameplay]] 8c7a2184e4607fc5f85f7619c1c3f211d334c349 Faction Rank 0 67 101 2022-05-29T13:42:41Z Stygies VIII 43156 Created page with "'''Faction Rank''' can be used to level up the [[army]]. The more battles the [[Hero]] wins, the higher their Faction Rank, which unlocks more [[technology]] and other new [[abilities]]. [[Category:Gameplay]]" wikitext text/x-wiki '''Faction Rank''' can be used to level up the [[army]]. The more battles the [[Hero]] wins, the higher their Faction Rank, which unlocks more [[technology]] and other new [[abilities]]. [[Category:Gameplay]] 0a2f9c27df1e7e0f0308e8786874220f4776e962 Technology 0 68 102 2022-05-29T13:44:24Z Stygies VIII 43156 Created page with "'''Technology''' is a gameplay element used to build better equipment, refine battle tactics, improve magic and dragon taming, and produce firearms. It can be advanced during the Home Base sequence between [[chapter]]s. [[Category:Gameplay]]" wikitext text/x-wiki '''Technology''' is a gameplay element used to build better equipment, refine battle tactics, improve magic and dragon taming, and produce firearms. It can be advanced during the Home Base sequence between [[chapter]]s. [[Category:Gameplay]] 2dac0d30ca02a723cd7f791ccfe9c96c48d0b9f2 Unit 0 61 103 90 2022-05-29T14:02:45Z Stygies VIII 43156 wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. ==Squads== Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Unit classes== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. [[Category:Units]] 8ce459ffeb8bda8d521bc46067f29f77c2248ee6 104 103 2022-05-29T14:03:44Z Stygies VIII 43156 wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. ==Squads== Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Unit classes== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. [[Category:Units]] e37d917719a799ad48403bc9d2f445f86ead857f 135 104 2022-05-30T11:49:47Z Stygies VIII 43156 wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit classes== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. [[Category:Units]] 732926e2943d1d9246ef06e738ba655f6d13baf4 Support 0 60 105 89 2022-05-29T14:04:54Z Stygies VIII 43156 wikitext text/x-wiki '''Support''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Support units include: *[[Hospitaller]] *[[Medic]] *[[Priestess]] *[[Templar]] [[Category:Units]] 8159f6ed052932a19f533816309ac9933d82609c Archery 0 50 106 79 2022-05-29T14:05:09Z Stygies VIII 43156 wikitext text/x-wiki '''Archery''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Archery units include: *[[Archer]] *[[Bowman]] *[[Crossbow]] *[[Horsebow]] *[[Raider]] *[[Warbow]] [[Category:Units]] 3b26f201939f43f3da266d97ce2a30f5fbc22053 Firearms 0 51 107 80 2022-05-29T14:05:16Z Stygies VIII 43156 wikitext text/x-wiki '''Firearms''' are one of [[unit]] classes in [[Symphony of War]]. ==Units== Firearms units include: *[[Dragoon]] *[[Gunner]] *[[Siege Cannon]] [[Category:Units]] 78a5a40983f51b1ef0687a3217144c01a0f91e4e Magician 0 59 108 88 2022-05-29T14:05:27Z Stygies VIII 43156 wikitext text/x-wiki '''Magician''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Magician units include: *[[Apprentice]] *[[Fire Mage]] *[[Ice Mage]] *[[Lightning Mage]] *[[Siren]] *[[Sorceress]] [[Category:Units]] 006bc7915fb9c8a49238c4fd77cbc1aab52e6676 Light Cavalry 0 54 109 83 2022-05-29T14:05:34Z Stygies VIII 43156 wikitext text/x-wiki '''Light Cavalry''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Light Cavalry units include: *[[Hussar]] *[[Scout]] [[Category:Units]] 999a16cf779f8336369819677511afc826b77f64 Light Infantry 0 55 110 84 2022-05-29T14:05:41Z Stygies VIII 43156 wikitext text/x-wiki '''Light Infantry''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Light Infantry units include: *[[Assassin]] *[[Militia]] *[[Ranger]] *[[Rogue]] *[[Skirmisher]] *[[Swordfighter]] *[[Swordmaster]] [[Category:Units]] 3cb2426eb979d641d785dc026dddb8b6965d76e0 Heavy Cavalry 0 52 111 81 2022-05-29T14:05:56Z Stygies VIII 43156 wikitext text/x-wiki '''Heavy Cavalry''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Heavy Cavalry units include: *[[Cavalier]] *[[Knight]] *[[Valkyrie]] [[Category:Units]] 33d9d73f580f57c38b2c58afadf2907d3c827b76 Heavy Infantry 0 53 112 82 2022-05-29T14:06:02Z Stygies VIII 43156 wikitext text/x-wiki '''Heavy Infantry''' is one of [[unit]] classes in [[Symphony of War]]. ==Units== Heavy Infantry units include: *[[Acolyte]] *[[Centurion]] *[[Champion]] *[[Fighter]] *[[Paladin]] *[[Samurai]] *[[Sentinel]] *[[Soldier]] *[[Spearman]] *[[Zweihander]] [[Category:Units]] b4f313ee8f0f71e744e8a314051822a2b641b051 Symphony of War Wiki/Section 3 0 10 113 61 2022-05-29T14:10:36Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box--> <div class="heading desktopleft mobileleft">Guides</div> <div class="body bigmobilelinks"> * [[Nephilim Power|About the Nephilim Power]] * [[Difficulty|Game difficulty]] * [https://www.youtube.com/watch?v=As2k1S2wIQw&list=PLLXgvKiC-NvmGmKl-vAby1rHzvLIX-Xk9 Tutorial videos] * [https://discord.com/invite/dancingdragongames Official Discord server] </div> </div><!--END Guides box--> <div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box--> <div class="heading desktopcenter mobileleft">Videos</div> <div class="body" style="text-align: center;"> {{#ev:youtube|gaCRuLXhLFw|480|center}} [https://www.youtube.com/user/harmonic42 More videos] </div> </div><!--END Videos box--><noinclude> [[Category:Main page sections]]</noinclude> 58a11404f4fa3af7fd9d587080833a6c6141cfe2 Symphony of War Wiki/Section 2 0 9 114 91 2022-05-29T14:10:39Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Units'''</div> ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] </div><div class="rightcol"> * <div>'''Tactics'''</div> ** [[Army]] ** [[Unit]]s ** [[Squad]]s * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> 6536be7a35eecaa1ac2b9946fd1c4ea9312d81c9 117 114 2022-05-30T10:23:00Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links --> <div class="heading desktopleft mobileleft">The world</div> <!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. --> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Factions'''</div> ** [[Antares Rebellion]] ** [[Empire of Veridia]] *** [[Direct Imperial Control]] *** [[Donari Temple]] *** [[Duchy of Embor]] *** [[Duchy of Isanter]] *** [[Duchy of Rimorgue]] ** [[Kingdom of Sayunaa]] ** [[Republic of Sandraka]] </div><div class="rightcol"> * <div>'''Geography'''</div> ** [[Tahnra]] ** [[Demyria]] ** [[Grothnor]] ** [[Hallstad]] ** [[Judecca]] ** [[Lycia]] ** [[Sandraka]] ** [[Sayunaa]] ** [[Sinarra]] ** [[Varna]] ** [[Veridia]] </div> </div></div><!--END Content links --> <div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links --> <div class="heading desktopleft mobileleft">Gameplay</div> <div class="body columns bigmobilelinks"><div class="leftcol"> * <div>'''Units'''</div> ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] </div><div class="rightcol"> * <div>'''Tactics'''</div> ** [[Army]] ** [[Unit]]s ** [[Squad]]s * <div>'''Management'''</div> ** [[Hero]] ** [[Faction Rank]] ** [[Technology]] </div></div></div><!--END Heading B links --><noinclude> [[Category:Main page sections]]</noinclude> b9d8af54f2dd6dccdaac780541da3f8a3fd7f466 Nephilim Power 0 69 115 2022-05-29T16:27:26Z Stygies VIII 43156 Created page with "'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to Nephilim Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more. [[Category:Gameplay]]" wikitext text/x-wiki '''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to Nephilim Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more. [[Category:Gameplay]] b6c8a8c752df37487d93f024623ca2eb492d2400 116 115 2022-05-29T16:29:55Z Stygies VIII 43156 wikitext text/x-wiki '''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The [[Nephilim]] are beings seen as deities by adherents to the [[Donari Temple]]. The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more. [[Category:Gameplay]] feaf56da4ad33d1dafa3803e0182113eec2a2e56 Empire of Veridia 0 70 118 2022-05-30T10:35:19Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} '''Empire of Veridia''' is a [[faction]] in [[Symphony of War]]. ==Background== The Empire is the largest country in [[Tahnra]], and a military and economic superpower. Its area of control stretches all the way from the North to the deserts of [[Sayunaa]] and the [[Nikeda Channel]] islands. Because of such a vast area of control, so Veridia has traditionally been strongly sub..." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} '''Empire of Veridia''' is a [[faction]] in [[Symphony of War]]. ==Background== The Empire is the largest country in [[Tahnra]], and a military and economic superpower. Its area of control stretches all the way from the North to the deserts of [[Sayunaa]] and the [[Nikeda Channel]] islands. Because of such a vast area of control, so Veridia has traditionally been strongly sub-divided into smaller polities governed by powerful nobles that answer to the Emperor in [[Armitage]], the Imperial capital: *[[Direct Imperial Control]] *[[Donari Temple]] *[[Duchy of Embor]] *[[Duchy of Isanter]] *[[Duchy of Rimorgue]] ==History== The Empire has went through the brutal conflict of [[Veridian Succession]], but seemed to face better times under the current ruler, [[Empress Florina]]. However, a rogue General abducted her from the capital, mustering his own armies and raising the flag of the [[Antares Rebellion]]. Now the future of the Empire is in the hands of the [[Hero of Legend]]. 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} /* Infobox titles and headers */ .portable-infobox .pi-title { font-weight: bold; font-size: large; line-height: 15px; color: #FFFFFF; text-align: center; padding: 6px 3px; background: #a42d38; } .portable-infobox .pi-header { font-size: small; line-height: 10px; color: #FFFFFF; text-align: center; padding: 4px 0; background: #a42d38; } /* Infobox images */ .portable-infobox .pi-caption { color: #FFF; } .portable-infobox .pi-image-collection-tabs { text-align: center; background: #151515; } .portable-infobox .pi-image-collection-tab-content { background: #151515; } .portable-infobox ul.pi-image-collection-tabs li { background: #151515; font-weight: normal; border: 1px solid #a42d38; margin-right: 0; } .portable-infobox ul.pi-image-collection-tabs li.current { background-color: #a42d38 !important; color: white !important; } .portable-infobox ul.pi-image-collection-tabs li.pi-item-spacing { padding: 2px 4px 1px; } c729f5fdd161ab9d89335fdf11b6c814182f2c5d Antares Rebellion 0 71 120 2022-05-30T10:46:42Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} '''Antares Rebellion''' is a [[faction]] in [[Symphony of War]]. ==Background== The area of the Rebellion's control is located to the North-East of the [[Direct Imperial Control]] land. ==History== A rogue General abducted [[Empress Florina]] from [[Armitage]], starting the Antares Rebellion, threatening the future of the [[Empire of Veridia]]. The [[Hero of Legend]] is trying to solve the conflict. Ca..." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} '''Antares Rebellion''' is a [[faction]] in [[Symphony of War]]. ==Background== The area of the Rebellion's control is located to the North-East of the [[Direct Imperial Control]] land. ==History== A rogue General abducted [[Empress Florina]] from [[Armitage]], starting the Antares Rebellion, threatening the future of the [[Empire of Veridia]]. The [[Hero of Legend]] is trying to solve the conflict. [[Category:Factions]] 815cfcc3b235d00503bb24b413ee664444e37b02 Kingdom of Sayunaa 0 72 121 2022-05-30T10:50:49Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Sayunaa Palace]] |ruler= }} '''Kingdom of Sayunaa''' is a [[faction]] in [[Symphony of War]]. ==Background== The ancient Kingdom is devoted both to the [[Donari Temple]], and to its independence from the rest of humanity. Its land is known for its mineral wealth and a harsh landscape full of mountains and deserts. The inhabitants of the Kingdom of Sayunaa are very suspicious of outsiders. ==History== Category:Fa..." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Sayunaa Palace]] |ruler= }} '''Kingdom of Sayunaa''' is a [[faction]] in [[Symphony of War]]. ==Background== The ancient Kingdom is devoted both to the [[Donari Temple]], and to its independence from the rest of humanity. Its land is known for its mineral wealth and a harsh landscape full of mountains and deserts. The inhabitants of the Kingdom of Sayunaa are very suspicious of outsiders. ==History== [[Category:Factions]] 9e634506906d5df2ff0ef43c38fc39afc734f4e0 Republic of Sandraka 0 73 122 2022-05-30T10:57:38Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Sandraka City]] |ruler= }} '''Republic of Sandraka''' is a [[faction]] in [[Symphony of War]]. ==Background== Due to its great technological advancements, the Republic has been able to negotiate its continued independence from the [[Empire of Veridia]] despite being the smallest human country. Its capital, [[Sandraka City]], has often been the world’s largest city, full of trade and technological activity which at..." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Sandraka City]] |ruler= }} '''Republic of Sandraka''' is a [[faction]] in [[Symphony of War]]. ==Background== Due to its great technological advancements, the Republic has been able to negotiate its continued independence from the [[Empire of Veridia]] despite being the smallest human country. Its capital, [[Sandraka City]], has often been the world’s largest city, full of trade and technological activity which attracts the world’s intellectual elite. ==History== [[Category:Factions]] f9e34b90bd6a44c34535552ded01509fd86f866a Category:Factions 14 74 123 2022-05-30T10:57:58Z Stygies VIII 43156 Created page with "Category for factions in [[Symphony of War]]. [[Category:Gameplay]]" wikitext text/x-wiki Category for factions in [[Symphony of War]]. [[Category:Gameplay]] 5a4a649d3536f9d7f65c229808d74fd2e2b6b38a Direct Imperial Control 0 75 124 2022-05-30T11:08:35Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} ''' ''' is a [[faction]] in [[Symphony of War]]. It's directly ruled by the Emperor of [[Empire of Veridia]] in [[Armitage]]. ==Background== This area is located around Armitage and is the political center of the largest country in [[Tahnra]], the Empire of Veridia. The Veridian Emperor directly governs these lands, and directly controls the Imperial Army and Navy from here...." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} ''' ''' is a [[faction]] in [[Symphony of War]]. It's directly ruled by the Emperor of [[Empire of Veridia]] in [[Armitage]]. ==Background== This area is located around Armitage and is the political center of the largest country in [[Tahnra]], the Empire of Veridia. The Veridian Emperor directly governs these lands, and directly controls the Imperial Army and Navy from here. ==History== [[Category:Factions]] 6e212473b92ed0297f248e9b404b28f2465e6cf6 125 124 2022-05-30T11:08:46Z Stygies VIII 43156 wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} '''Direct Imperial Control''' is a [[faction]] in [[Symphony of War]]. It's directly ruled by the Emperor of [[Empire of Veridia]] in [[Armitage]]. ==Background== This area is located around Armitage and is the political center of the largest country in [[Tahnra]], the Empire of Veridia. The Veridian Emperor directly governs these lands, and directly controls the Imperial Army and Navy from here. ==History== [[Category:Factions]] f08c498b6ea72aab19476856c77b09328f95a23b Donari Temple 0 76 126 2022-05-30T11:12:34Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Lemelin Monastery]] |ruler= }} '''Donari Temple''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Temple was founded at Year 0 of Archaelus, after the victory over the demon [[Zanatus]]’ forces, when [[Donar]] became flesh in one man. To this day, Donar and the other four [[Nephilim]] are seen as deities by adherents to the..." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Lemelin Monastery]] |ruler= }} '''Donari Temple''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Temple was founded at Year 0 of Archaelus, after the victory over the demon [[Zanatus]]’ forces, when [[Donar]] became flesh in one man. To this day, Donar and the other four [[Nephilim]] are seen as deities by adherents to the Donari Temple. It is the preeminent religion of [[Tahnra]] has a powerful presence and influence all throughout the human world, despite not controlling as much land as some other factions. ==History== [[Category:Factions]] f90b14611dd65e3355cdbcb493969a818f6085e5 127 126 2022-05-30T11:12:59Z Stygies VIII 43156 wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Lemelin Monastery]] |ruler= }} '''Donari Temple''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== It is the preeminent religion of [[Tahnra]] has a powerful presence and influence all throughout the human world, despite not controlling as much land as some other factions. ==History== The Temple was founded at Year 0 of Archaelus, after the victory over the demon [[Zanatus]]’ forces, when [[Donar]] became flesh in one man. To this day, Donar and the other four [[Nephilim]] are seen as deities by adherents to the Donari Temple. [[Category:Factions]] 92db54cd86d093a3026e6fbdd52c6fee2e7cb063 Duchy of Embor 0 77 128 2022-05-30T11:15:40Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Embor]] |ruler=[[Duke Jaromir]] }} '''Duchy of Embor''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== This empty, vast Duchy is ruled by [[Duke Jaromir]]. It's located between the [[Emborian Tundra]] and [[Plains of Grothnor]], at the edge of the human world. ==History== [[Category:Factions]]" wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Embor]] |ruler=[[Duke Jaromir]] }} '''Duchy of Embor''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== This empty, vast Duchy is ruled by [[Duke Jaromir]]. It's located between the [[Emborian Tundra]] and [[Plains of Grothnor]], at the edge of the human world. ==History== [[Category:Factions]] c9074ed937b7a6fe43372c1de8f77b3ed3aa8ebf Duchy of Rimorgue 0 78 129 2022-05-30T11:27:19Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Rimorgue]] |ruler=[[Duke Terenor]] }} '''Duchy of Rimorgue''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Duchy is ruled by [[Duke Terenor]] and its influence includes [[Veridian Midlands]], the whole [[Rimorgue River Valley]] – known for its vineyards and meadows – and the fortress city of [[Stormrook]]. ==History==..." wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Rimorgue]] |ruler=[[Duke Terenor]] }} '''Duchy of Rimorgue''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Duchy is ruled by [[Duke Terenor]] and its influence includes [[Veridian Midlands]], the whole [[Rimorgue River Valley]] – known for its vineyards and meadows – and the fortress city of [[Stormrook]]. ==History== [[Category:Factions]] 766ff98e1f6600565142f283f646f0ea7466f941 Duchy of Isanter 0 79 130 2022-05-30T11:34:40Z Stygies VIII 43156 Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Isanter]] |ruler=[[Duke Lothair]] }} '''Duchy of Isanter''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Duchy is located at the West coast of [[Veridia]]. Its ruler, [[Duke Lothair]] is known as a strong supporter of the [[Donari Temple]] and a rival of [[Duke Terenor]]. ==History== [[Category:Factions]]" wikitext text/x-wiki {{InfoboxFaction |title= |image= |caption= |capital=[[Isanter]] |ruler=[[Duke Lothair]] }} '''Duchy of Isanter''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Duchy is located at the West coast of [[Veridia]]. Its ruler, [[Duke Lothair]] is known as a strong supporter of the [[Donari Temple]] and a rival of [[Duke Terenor]]. ==History== [[Category:Factions]] ba1f15b2ac5811239265411cab1a22fd8f0d2745 Army 0 80 131 2022-05-30T11:45:52Z Stygies VIII 43156 Created page with "The '''army''' is one of important elements of [[Symphony of War]] gameplay. The more battles the army wins, the higher its [[Faction Rank]], thanks to which the [[Hero of Legend]] can unlock new [[Technology]] to improve their troops during the [[Home Base]] sequence. The army consists of [[unit]]s grouped into [[squad]]s with leaders. Different units have classes determining their mobility and strenght. [[Category:Gameplay]]" wikitext text/x-wiki The '''army''' is one of important elements of [[Symphony of War]] gameplay. The more battles the army wins, the higher its [[Faction Rank]], thanks to which the [[Hero of Legend]] can unlock new [[Technology]] to improve their troops during the [[Home Base]] sequence. The army consists of [[unit]]s grouped into [[squad]]s with leaders. Different units have classes determining their mobility and strenght. [[Category:Gameplay]] 5ea18887894274d222b0f2f92b347b92fdd91a38 132 131 2022-05-30T11:46:04Z Stygies VIII 43156 wikitext text/x-wiki The '''army''' is one of important elements of [[Symphony of War]] gameplay. The more battles the army wins, the higher its [[Faction Rank]], thanks to which the [[Hero of Legend]] can unlock new [[Technology]] to improve their troops during the [[Home Base]] sequence. The army consists of [[unit]]s grouped into [[squad]]s with leaders. Different units have classes determining their mobility and strenght. [[Category:Gameplay]] 47544670067028b0f234830e2f80575ed7469932 Squad 0 81 133 2022-05-30T11:48:19Z Stygies VIII 43156 Created page with "'''Squads''' are one of key parts of gameplay in [[Symphony of War]]. The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes. [[Category:Gameplay]]" wikitext text/x-wiki '''Squads''' are one of key parts of gameplay in [[Symphony of War]]. The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes. [[Category:Gameplay]] 56a9fb63a9e9d7e7c09222281e6e66f7cc19d615 134 133 2022-05-30T11:49:39Z Stygies VIII 43156 wikitext text/x-wiki '''Squads''' are one of key parts of gameplay in [[Symphony of War]]. The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes. ==Placement== The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. [[Category:Gameplay]] 0c4e312a3d195332b2dbcab71595994875bcb5a2 Veridian Succession 0 82 136 2022-05-30T11:52:54Z Stygies VIII 43156 Created page with "'''Veridian Succession''' is a conflict that ravaged the [[Empire of Veridia]] before [[Empress Florina]]'s rule. [[Category:History]]" wikitext text/x-wiki '''Veridian Succession''' is a conflict that ravaged the [[Empire of Veridia]] before [[Empress Florina]]'s rule. [[Category:History]] abbd867e643c790f7ca7230f9041fbc9914719af Category:History 14 83 137 2022-05-30T11:53:10Z Stygies VIII 43156 Created page with "[[Category:Symphony of War Wiki]]" wikitext text/x-wiki [[Category:Symphony of War Wiki]] 38ca62053b410d66a9f7392746c92795b3ea9ecd MediaWiki:Sidebar 8 45 138 71 2022-05-30T11:55:41Z Stygies VIII 43156 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * Gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Classes|Classes ** Army|Army ** Units|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology * Factions ** Antares Rebellion|Antares Rebellion ** Empire of Veridia|Empire of Veridia ** Direct Imperial Control|Direct Imperial Control ** Donari Temple|Donari Temple ** Duchy of Embor|Duchy of Embor ** Duchy of Isanter|Duchy of Isanter ** Duchy of Rimorgue|Duchy of Rimorgue ** Kingdom of Sayunaa|Kingdom of Sayunaa ** Republic of Sandraka|Republic of Sandraka * SEARCH * TOOLBOX * LANGUAGES 10fb362d96e16ce0e6caac60b5e1669db151b036 Empress Florina 0 84 139 2022-05-30T12:06:15Z Stygies VIII 43156 Created page with "{{InfoboxCharacter |title= |image= |caption= |faction=[[Empire of Veridia]] |rank=Empress }} '''Empress FLorina''' is the ruler of the [[Empire of Veridia]]. The Empress' rule brought calmer times after the conflict of [[Veridian Succession]], but a new dispute started troubling the Empire. A rogue General abducted Florina from [[Armitage]] and started the [[Antares Rebellion]], mustering his own army. It depends on the [[Hero of Legend]] how this will unfold. Categ..." wikitext text/x-wiki {{InfoboxCharacter |title= |image= |caption= |faction=[[Empire of Veridia]] |rank=Empress }} '''Empress FLorina''' is the ruler of the [[Empire of Veridia]]. The Empress' rule brought calmer times after the conflict of [[Veridian Succession]], but a new dispute started troubling the Empire. A rogue General abducted Florina from [[Armitage]] and started the [[Antares Rebellion]], mustering his own army. It depends on the [[Hero of Legend]] how this will unfold. [[Category:Characters]] 6917913453932702539f5054e801285e9039b7a2 Category:Characters 14 85 140 2022-05-30T12:06:50Z Stygies VIII 43156 Created page with "Category for [[Symphony of War]] characters. [[Category:Gameplay]]" wikitext text/x-wiki Category for [[Symphony of War]] characters. [[Category:Gameplay]] 22d2f76d1046a305ccfcb311c1b03a401a413554 File:Tahnra map.png 6 86 141 2022-05-30T12:09:27Z Stygies VIII 43156 {{License/Fairuse}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Factions map.png 6 87 142 2022-05-30T12:09:56Z Stygies VIII 43156 {{License/Fairuse}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Geographical map.jpg 6 88 143 2022-05-30T12:10:29Z Stygies VIII 43156 {{License/Fairuse}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 Tahnra 0 89 144 2022-05-30T12:28:26Z Stygies VIII 43156 Created page with "[[File:Tahnra map.png|thumb|right]] '''Tahnra''' is the world of [[Symphony of War]]. ==Geography== Tahnra consists of the following lands: * [[Demyria]] * [[Grothnor]] * [[Hallstad]] * [[Judecca]] * [[Lycia]] * [[Sandraka]] * [[Sayunaa]] * [[Sinarra]] * [[Varna]] * [[Veridia]]" wikitext text/x-wiki [[File:Tahnra map.png|thumb|right]] '''Tahnra''' is the world of [[Symphony of War]]. ==Geography== Tahnra consists of the following lands: * [[Demyria]] * [[Grothnor]] * [[Hallstad]] * [[Judecca]] * [[Lycia]] * [[Sandraka]] * [[Sayunaa]] * [[Sinarra]] * [[Varna]] * [[Veridia]] c7951e530a313cc0f389d73bc6250acaa557683a 145 144 2022-05-30T12:28:50Z Stygies VIII 43156 wikitext text/x-wiki [[File:Tahnra map.png|thumb|right]] '''Tahnra''' is the world of [[Symphony of War]]. ==Geography== Tahnra consists of the following lands: * [[Demyria]] * [[Grothnor]] * [[Hallstad]] * [[Judecca]] * [[Lycia]] * [[Sandraka]] * [[Sayunaa]] * [[Sinarra]] * [[Varna]] * [[Veridia]] [[Category:Geography]] c5bbcc0fb27a84876613ce880113ec6eed2de5be Category:Geography 14 90 146 2022-05-30T12:29:12Z Stygies VIII 43156 Created page with "Category for information about geography. [[Category:Symphony of War Wiki]]" wikitext text/x-wiki Category for information about geography. [[Category:Symphony of War Wiki]] bcba5bf7e132b44603dacc706965c2755e7006a4 File:Border frame.png 6 2 147 4 2022-05-30T12:31:07Z Stygies VIII 43156 wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Site-background.png 6 3 148 5 2022-05-30T12:31:10Z Stygies VIII 43156 wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Site-logo.png 6 4 149 6 2022-05-30T12:31:15Z Stygies VIII 43156 wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Border frame left panel.png 6 12 150 18 2022-05-30T12:31:23Z Stygies VIII 43156 wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 Faction 0 91 151 2022-05-30T12:35:10Z Stygies VIII 43156 Created page with "'''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions. ==List of factions== * [[Antares Rebellion]] * [[Empire of Veridia]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] * [[Kingdom of Sayunaa]] * [[Republic of Sandraka]]" wikitext text/x-wiki '''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions. ==List of factions== * [[Antares Rebellion]] * [[Empire of Veridia]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] * [[Kingdom of Sayunaa]] * [[Republic of Sandraka]] 6735165b111f9ec947d5d300cc7d76f11e72145d Faction 0 91 152 151 2022-05-30T12:35:22Z Stygies VIII 43156 wikitext text/x-wiki '''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions. ==List of factions== * [[Antares Rebellion]] * [[Empire of Veridia]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] * [[Kingdom of Sayunaa]] * [[Republic of Sandraka]] [[Category:Factions]] 303a63dbc924ce3adbd0eb3f7c91eed237696c98 153 152 2022-05-30T12:43:58Z Stygies VIII 43156 wikitext text/x-wiki [[File:Factions map.png|thumb|right]] '''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions. ==List of factions== * [[Antares Rebellion]] * [[Empire of Veridia]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] * [[Kingdom of Sayunaa]] * [[Republic of Sandraka]] [[Category:Factions]] 9563e237e050e2367c0a6f1a0ed07ed9503ba6fe Symphony of War Wiki/Section 1 0 8 154 65 2022-05-30T12:47:03Z Stygies VIII 43156 wikitext text/x-wiki <div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box--> <div class="heading mobileonly">Welcome to the Symphony of War Wiki</div> <div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> </div><!--END Welcome box--> <div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box--> <div class="heading desktopcenter mobileleft">About Symphony of War</div> <div class="body"> At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world. </div> </div><!--END Welcome and Description Spotlight box--><noinclude> [[Category:Main page sections]]</noinclude> 2314d1d4522142972353b9c919bd853cb635e9cb Symphony of War 0 92 155 2022-05-30T12:47:14Z Stygies VIII 43156 Created page with "{{InfoboxGame |title= |image=Site-background.png |caption=Game keyart |developer=[https://www.dancingdragongames.com Dancing Dragon Games] |publisher=[https://www.freedom.gg Freedom Games] |release= |platform=PC/Mac/Linux }} '''Symphony of War''' is a 2D turn-based strategy RPG game with a storyline that takes place in the world of [[Tahnra]]. ==Gameplay== The player's character is the [[Hero of Legend]] who manages a [[squad]]-based army to complete a 30-40 hour campa..." wikitext text/x-wiki {{InfoboxGame |title= |image=Site-background.png |caption=Game keyart |developer=[https://www.dancingdragongames.com Dancing Dragon Games] |publisher=[https://www.freedom.gg Freedom Games] |release= |platform=PC/Mac/Linux }} '''Symphony of War''' is a 2D turn-based strategy RPG game with a storyline that takes place in the world of [[Tahnra]]. ==Gameplay== The player's character is the [[Hero of Legend]] who manages a [[squad]]-based army to complete a 30-40 hour campaign that can be replayed. They interact with a number of [[faction]]s and can upgrade and customize the army by improving the [[unit]] classes thanks to the [[Faction Rank]]. ==Storyline== At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world. [[Category:Symphony of War Wiki]] 1abdb27b96f6fc570f8c9864b4151faa8d973940 158 155 2022-05-30T12:56:56Z Stygies VIII 43156 wikitext text/x-wiki {{InfoboxGame |title= |image=Site-background.png |caption=Game keyart |developer=[https://www.dancingdragongames.com Dancing Dragon Games] |publisher=[https://www.freedom.gg Freedom Games] |release= |platform=PC/Mac/Linux }} '''Symphony of War''' is a 2D turn-based strategy RPG game with a storyline that takes place in the world of [[Tahnra]]. ==Gameplay== The player's character is the [[Hero of Legend]] who manages a [[squad]]-based army to complete a 30-40 hour campaign that can be replayed. They interact with a number of [[faction]]s and can upgrade and customize the army by improving the [[unit]] classes thanks to the [[Faction Rank]]. ==Storyline== [[File:Geographical map.jpg|thumb|right|The lands where the storyline takes place]] At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world. [[Category:Symphony of War Wiki]] 382a0cd49cfa1ac163ee147c827e8c9498b887ad Armitage 0 93 156 2022-05-30T12:55:40Z Stygies VIII 43156 Created page with "'''Armitage''' is the capital of the [[Empire of Veridia]] located at the fork of two large rivers. Lands directly around the city are named [[Direct Imperial Control]], because the Emperor oversees these lands, while regions that are further away are governed by various nobles in the Emperor's name. [[Category:Cities]]" wikitext text/x-wiki '''Armitage''' is the capital of the [[Empire of Veridia]] located at the fork of two large rivers. Lands directly around the city are named [[Direct Imperial Control]], because the Emperor oversees these lands, while regions that are further away are governed by various nobles in the Emperor's name. [[Category:Cities]] ec79f917b2b9468ca3b108aee60db8105ab08fa4 Category:Cities 14 94 157 2022-05-30T12:55:53Z Stygies VIII 43156 Created page with "[[Category:Geography]]" wikitext text/x-wiki [[Category:Geography]] e8fabdd4e581a5761b1ffd9045fb1cb57f4c418a Varna 0 95 159 2022-05-30T15:26:48Z Stygies VIII 43156 Created page with "'''Varna''' is a land South of [[Judecca]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Varna''' is a land South of [[Judecca]]. ==Geography== [[Category:Locations]] 546f738b65a7fc7258f37a209c06f5bdf101bc1b 176 159 2022-05-30T15:29:12Z Stygies VIII 43156 wikitext text/x-wiki '''Varna''' is a land South of [[Judecca]]. ==Geography== [[Category:Geography]] 831e527ef0073e637251f66cb60336f1ce5d4d41 Veridia 0 96 160 2022-05-30T15:26:51Z Stygies VIII 43156 Created page with "'''Veridia''' is a rich land full of plains and forests, ruled by the [[Empire of Veridia]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Veridia''' is a rich land full of plains and forests, ruled by the [[Empire of Veridia]]. ==Geography== [[Category:Locations]] 6b5d01586eb21205f02043a7697c924be6f9c098 177 160 2022-05-30T15:29:17Z Stygies VIII 43156 wikitext text/x-wiki '''Veridia''' is a rich land full of plains and forests, ruled by the [[Empire of Veridia]]. ==Geography== [[Category:Geography]] 4fd5c087ab18d0b86db8579cca66b26ab270e980 Lycia 0 97 161 2022-05-30T15:27:06Z Stygies VIII 43156 Created page with "'''Lycia''' is a land East of [[Plains of Grothnor]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Lycia''' is a land East of [[Plains of Grothnor]]. ==Geography== [[Category:Locations]] a3cc6a377b84526db8140955073fb3b4be402286 172 161 2022-05-30T15:28:56Z Stygies VIII 43156 wikitext text/x-wiki '''Lycia''' is a land East of [[Plains of Grothnor]]. ==Geography== [[Category:Geography]] 158d34a90849036a0933e5c2b25f256ba5c773ed Sandraka 0 98 162 2022-05-30T15:27:08Z Stygies VIII 43156 Created page with "'''Sandraka''' is a large island surrounded by the [[Aeolian Sea]] and the [[Sandraka Strait]], connected to the mainland by bridges of the [[Sandraka City]]. It falls under [[Republic of Sandraka]] rule. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Sandraka''' is a large island surrounded by the [[Aeolian Sea]] and the [[Sandraka Strait]], connected to the mainland by bridges of the [[Sandraka City]]. It falls under [[Republic of Sandraka]] rule. ==Geography== [[Category:Locations]] a9dfbabdc785ab195cce72524330d590db7386ba 173 162 2022-05-30T15:29:00Z Stygies VIII 43156 wikitext text/x-wiki '''Sandraka''' is a large island surrounded by the [[Aeolian Sea]] and the [[Sandraka Strait]], connected to the mainland by bridges of the [[Sandraka City]]. It falls under [[Republic of Sandraka]] rule. ==Geography== [[Category:Geography]] 40246ec61d6fef71c2e95c1df2b99548ebc10c46 Sayunaa 0 99 163 2022-05-30T15:27:09Z Stygies VIII 43156 Created page with "'''Sayunaa''' is a sandy, warm land full of minerals, located North of [[Judecca Desert]]. Here, the [[Kingdom of Sayunaa]] is ruled from the [[Sayunaa Palace]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Sayunaa''' is a sandy, warm land full of minerals, located North of [[Judecca Desert]]. Here, the [[Kingdom of Sayunaa]] is ruled from the [[Sayunaa Palace]]. ==Geography== [[Category:Locations]] bcf62db80e60e24a6ed3a716e0ed9405874eaa29 174 163 2022-05-30T15:29:04Z Stygies VIII 43156 wikitext text/x-wiki '''Sayunaa''' is a sandy, warm land full of minerals, located North of [[Judecca Desert]]. Here, the [[Kingdom of Sayunaa]] is ruled from the [[Sayunaa Palace]]. ==Geography== [[Category:Geography]] 51a4d95a336f73ea588002631a8c6b2b8b0a5b92 Sinarra 0 100 164 2022-05-30T15:27:16Z Stygies VIII 43156 Created page with "'''Sinarra''' is a land in the East of [[Tahnra]], full of lush forests and cut by multiple rivers. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Sinarra''' is a land in the East of [[Tahnra]], full of lush forests and cut by multiple rivers. ==Geography== [[Category:Locations]] 8f05d939665d6af83dc3c0a9e6f8f4ecf84f8be9 175 164 2022-05-30T15:29:08Z Stygies VIII 43156 wikitext text/x-wiki '''Sinarra''' is a land in the East of [[Tahnra]], full of lush forests and cut by multiple rivers. ==Geography== [[Category:Geography]] 3e0d6869e8a54ae8a75f076c8b70290dc147b055 Judecca 0 101 165 2022-05-30T15:27:23Z Stygies VIII 43156 Created page with "'''Judecca''' is a vast, warm land to the South-East of [[Tahnra]]. The [[Judecca Desert]] is controlled by the [[Kingdom of Sayunaa]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Judecca''' is a vast, warm land to the South-East of [[Tahnra]]. The [[Judecca Desert]] is controlled by the [[Kingdom of Sayunaa]]. ==Geography== [[Category:Locations]] 5ed674ee932b9141606e0d4c2bf0f7d06dfe442d 171 165 2022-05-30T15:28:50Z Stygies VIII 43156 wikitext text/x-wiki '''Judecca''' is a vast, warm land to the South-East of [[Tahnra]]. The [[Judecca Desert]] is controlled by the [[Kingdom of Sayunaa]]. ==Geography== [[Category:Geography]] ee86b714be7ea7a46ee1ca9c5e746cae744bf307 Grothnor 0 102 166 2022-05-30T15:27:26Z Stygies VIII 43156 Created page with "'''Grothnor''' is a cold, icy land to the North-East of [[Tahnra]]. [[Plains of Grothnor]] belong under the [[Duchy of Embor]] rule. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Grothnor''' is a cold, icy land to the North-East of [[Tahnra]]. [[Plains of Grothnor]] belong under the [[Duchy of Embor]] rule. ==Geography== [[Category:Locations]] c01aee2bdfe7658ac3ea8c4af31cb7d5d52937d6 169 166 2022-05-30T15:28:35Z Stygies VIII 43156 wikitext text/x-wiki '''Grothnor''' is a cold, icy land to the North-East of [[Tahnra]]. [[Plains of Grothnor]] belong under the [[Duchy of Embor]] rule. ==Geography== [[Category:Geography]] 27cd99972b73d1b67ad11adccad45f346b93f1ce Hallstad 0 103 167 2022-05-30T15:27:31Z Stygies VIII 43156 Created page with "'''Hallstad''' is a land in the West of [[Tahnra]]. [[Faction]]s in [[Symphony of War]] do not reach there, as it is beyond the [[Great Herald Ocean]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Hallstad''' is a land in the West of [[Tahnra]]. [[Faction]]s in [[Symphony of War]] do not reach there, as it is beyond the [[Great Herald Ocean]]. ==Geography== [[Category:Locations]] 0df73f0d3a8886cfce27ef097d1b07177ddce54d 170 167 2022-05-30T15:28:46Z Stygies VIII 43156 wikitext text/x-wiki '''Hallstad''' is a land in the West of [[Tahnra]]. [[Faction]]s in [[Symphony of War]] do not reach there, as it is beyond the [[Great Herald Ocean]]. ==Geography== [[Category:Geography]] 2b2e62f36fafb97d45f099123175a3d7f24b811c Demyria 0 104 168 2022-05-30T15:27:37Z Stygies VIII 43156 Created page with "'''Demyria''' is a large island at the very south of [[Tahnra]]. ==Geography== [[Category:Locations]]" wikitext text/x-wiki '''Demyria''' is a large island at the very south of [[Tahnra]]. ==Geography== [[Category:Locations]] db0bc99695c91adbc8a6f3313aee53840483ae13 178 168 2022-05-30T15:29:43Z Stygies VIII 43156 wikitext text/x-wiki '''Demyria''' is a large island at the very south of [[Tahnra]]. ==Geography== [[Category:Geography]] e677bc8f3b0f5d360ac469458c8b0ac65e6fe542 Dragon 0 105 179 2022-05-30T17:09:45Z Stygies VIII 43156 Created page with "{{Quote |The mature Dragon is intelligent, mighty, can project devastating fire breath. The one who becomes an ally with these legendary creatures is nigh-unstoppable. |Unit description }} {{InfoboxUnit |title= |image= |caption= |offense=6 |defense=6 |speed=4 |magic=4 |utility=1 }} '''Dragon''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]]" wikitext text/x-wiki {{Quote |The mature Dragon is intelligent, mighty, can project devastating fire breath. The one who becomes an ally with these legendary creatures is nigh-unstoppable. |Unit description }} {{InfoboxUnit |title= |image= |caption= |offense=6 |defense=6 |speed=4 |magic=4 |utility=1 }} '''Dragon''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]] c5be3454df69d4973ab18479fa8d24c4377b2d15 180 179 2022-05-30T17:10:22Z Stygies VIII 43156 wikitext text/x-wiki {{Quote |The mature Dragon is intelligent, mighty, can project devastating fire breath. The one who becomes an ally with these legendary creatures is nigh-unstoppable. |Unit class description }} {{InfoboxUnit |title= |image= |caption= |offense=6 |defense=6 |speed=4 |magic=4 |utility=1 }} '''Dragon''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]] a478e6a3eff4d635803853861e06412ac72d9019 Dragon Rider 0 106 181 2022-05-30T17:18:26Z Stygies VIII 43156 Created page with "{{Quote |With time, a dragon can become bonded with a human rider. This legendary bond allows the Dragon Rider to take to the skies, and bypass terrain. |Unit class description }} {{InfoboxUnit |title= |image= |caption= |offense=7 |defense=7 |speed=6 |magic=4 |utility=7 }} '''Dragon Rider''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]]" wikitext text/x-wiki {{Quote |With time, a dragon can become bonded with a human rider. This legendary bond allows the Dragon Rider to take to the skies, and bypass terrain. |Unit class description }} {{InfoboxUnit |title= |image= |caption= |offense=7 |defense=7 |speed=6 |magic=4 |utility=7 }} '''Dragon Rider''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]] ae0a5dcfabcbf9b0103d31b94f567a6f101ebdc7 Category:Dragon classes 14 107 182 2022-05-30T17:19:19Z Stygies VIII 43156 Created page with "[[Category:Units]]" wikitext text/x-wiki [[Category:Units]] 66a91e0ea11df16527c284c0f68cc760d5c5f20c Unit 0 61 183 135 2022-05-30T17:26:00Z Stygies VIII 43156 wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. [[Category:Units]] a8fb247312212568c9e8df00757b69c9adfdd25c Template:Quote 10 40 184 53 2022-05-30T17:26:57Z Stygies VIII 43156 wikitext text/x-wiki {| style="background: transparent; border: none;" | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “ | class="pixel" | {{{1}}} | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ” {{#if: {{{2<includeonly>|</includeonly>}}} | {{!}}- {{!}} <!-- empty cell --> {{!}} style="text-align: left;" {{!}} <sup>– '''{{{2}}}'''</sup> {{!}} <!-- empty cell --> }} |}<noinclude> Usage: <pre> {{Quote |Shine bright! |Receptionist }} </pre> yields: {{Quote |Shine bright! |Receptionist }} </noinclude> 209e278795a550789f8a2265a0163865cddc4d6e Support 0 60 185 105 2022-05-30T17:28:21Z Stygies VIII 43156 wikitext text/x-wiki '''Support''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Support units include: *[[Hospitaller]] *[[Medic]] *[[Priestess]] *[[Templar]] [[Category:Units]] d422eacb7ff4931679ed4281ba43ab05c5ebfcfb Archery 0 50 186 106 2022-05-30T17:28:24Z Stygies VIII 43156 wikitext text/x-wiki '''Archery''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Archery units include: *[[Archer]] *[[Bowman]] *[[Crossbow]] *[[Horsebow]] *[[Raider]] *[[Warbow]] [[Category:Units]] 2661933c073bd6e56ac7e619251cf15b42d3e205 Firearms 0 51 187 107 2022-05-30T17:28:29Z Stygies VIII 43156 wikitext text/x-wiki '''Firearms''' are one of [[unit]] types in [[Symphony of War]]. ==Units== Firearms units include: *[[Dragoon]] *[[Gunner]] *[[Siege Cannon]] [[Category:Units]] 55b26f15617a3fd5fcb4b630b24cda7770213602 Magician 0 59 188 108 2022-05-30T17:28:35Z Stygies VIII 43156 wikitext text/x-wiki '''Magician''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Magician units include: *[[Apprentice]] *[[Fire Mage]] *[[Ice Mage]] *[[Lightning Mage]] *[[Siren]] *[[Sorceress]] [[Category:Units]] 7aa72ec6f59a9c199459974dcfde83669e7c679f Heavy Cavalry 0 52 189 111 2022-05-30T17:29:11Z Stygies VIII 43156 wikitext text/x-wiki '''Heavy Cavalry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Heavy Cavalry units include: *[[Cavalier]] *[[Knight]] *[[Valkyrie]] [[Category:Units]] c831231b4eefd9729b9f1be712040856b5aab83b Heavy Infantry 0 53 190 112 2022-05-30T17:29:17Z Stygies VIII 43156 wikitext text/x-wiki '''Heavy Infantry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Heavy Infantry units include: *[[Acolyte]] *[[Centurion]] *[[Champion]] *[[Fighter]] *[[Paladin]] *[[Samurai]] *[[Sentinel]] *[[Soldier]] *[[Spearman]] *[[Zweihander]] [[Category:Units]] b56d783b84dcd08ee45d68c8b78a272a6cade9a7 Light Infantry 0 55 191 110 2022-05-30T17:29:24Z Stygies VIII 43156 wikitext text/x-wiki '''Light Infantry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Light Infantry units include: *[[Assassin]] *[[Militia]] *[[Ranger]] *[[Rogue]] *[[Skirmisher]] *[[Swordfighter]] *[[Swordmaster]] [[Category:Units]] 4934a7fba0352fd5d9dac2a9d347b2ad8aa3017a Light Cavalry 0 54 192 109 2022-05-30T17:29:31Z Stygies VIII 43156 wikitext text/x-wiki '''Light Cavalry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Light Cavalry units include: *[[Hussar]] *[[Scout]] [[Category:Units]] aae373fbdbe6ade04948d0c2343e04fe88856b3b MediaWiki:Sidebar 8 45 193 138 2022-05-30T17:31:04Z Stygies VIII 43156 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * Gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Army|Army ** Unit|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology * Factions ** Antares Rebellion|Antares Rebellion ** Empire of Veridia|Empire of Veridia ** Direct Imperial Control|Direct Imperial Control ** Donari Temple|Donari Temple ** Duchy of Embor|Duchy of Embor ** Duchy of Isanter|Duchy of Isanter ** Duchy of Rimorgue|Duchy of Rimorgue ** Kingdom of Sayunaa|Kingdom of Sayunaa ** Republic of Sandraka|Republic of Sandraka * SEARCH * TOOLBOX * LANGUAGES 4f6c5cdca88de7e433467dcb0aa853e315a53caf File:Wiki.png 6 108 194 2022-05-30T17:34:29Z Stygies VIII 43156 {{License/Freedom}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Freedom}} [[Category:Images]] 6a49d52e62153a2c6684319230f22ce8e772390d 195 194 2022-05-30T17:34:52Z Stygies VIII 43156 wikitext text/x-wiki == Summary == {{License/Freedom Games}} [[Category:Images]] cc1c61baf01df077f7b355c0e08fe19c4448f8f0 Category:Template documentation 14 109 196 2022-05-30T17:35:28Z Stygies VIII 43156 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Notice templates 14 110 197 2022-05-30T17:35:50Z Stygies VIII 43156 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Templates 14 111 198 2022-05-30T17:36:12Z Stygies VIII 43156 Created page with "[[Category:Symphony of War Wiki]]" wikitext text/x-wiki [[Category:Symphony of War Wiki]] 38ca62053b410d66a9f7392746c92795b3ea9ecd Template:Navbox/doc 10 39 199 52 2022-05-30T17:37:22Z Stygies VIII 43156 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Navbox Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> be1bf30b009ed13b4d925bdaf49e49089a8c278f Category:Navbox templates 14 112 200 2022-05-30T17:37:59Z Stygies VIII 43156 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Article management templates 14 113 201 2022-05-30T17:38:04Z Stygies VIII 43156 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Main page sections 14 114 202 2022-05-30T17:38:30Z Stygies VIII 43156 Created page with "[[Category:Symphony of War Wiki]]" wikitext text/x-wiki [[Category:Symphony of War Wiki]] 38ca62053b410d66a9f7392746c92795b3ea9ecd Category:License templates 14 115 203 2022-05-30T17:39:41Z Stygies VIII 43156 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e 208 203 2022-05-30T17:43:39Z Stygies VIII 43156 Stygies VIII moved page [[Category:License Templates]] to [[Category:License templates]] without leaving a redirect wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Notice templates 14 110 204 197 2022-05-30T17:41:07Z Stygies VIII 43156 Stygies VIII moved page [[Category:Templates/Notice]] to [[Category:Notice templates]] without leaving a redirect wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:MessageBox/doc 10 37 205 50 2022-05-30T17:41:13Z Stygies VIII 43156 wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the Lua templating language]]. This version is modified to produce a starter style. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="article-table" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = Global Lua Modules |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = Global Lua Modules |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 4092896532be68fa8448e51dbdc310b5db14db54 Category:Navbox templates 14 112 206 200 2022-05-30T17:41:39Z Stygies VIII 43156 Stygies VIII moved page [[Category:Navbox Templates]] to [[Category:Navbox templates]] without leaving a redirect wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Navbox/doc 10 39 207 199 2022-05-30T17:42:05Z Stygies VIII 43156 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 92593c092af91d46b4d6248d0dbad37244ca487c Template:License/doc 10 25 209 38 2022-05-30T17:44:24Z Stygies VIII 43156 wikitext text/x-wiki This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|Freedom Games}}</nowiki> {{License|Freedom Games}} <nowiki>{{License|Fairuse}}</nowiki> {{License|Fairuse}} <nowiki>{{License|CC0}}</nowiki> {{License|CC0}} <nowiki>{{License|CC-BY-NC-ND}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|CC-BY-NC-SA}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|CC-BY-NC}}</nowiki> {{License|CC-BY-NC}} <nowiki>{{License|CC-BY-ND}}</nowiki> {{License|CC-BY-ND}} <nowiki>{{License|CC-BY-SA}}</nowiki> {{License|CC-BY-SA}} <nowiki>{{License|CC-BY}}</nowiki> {{License|CC-BY}} <nowiki>{{License|CC-PD}}</nowiki> {{License|CC-PD}} <nowiki>{{License|CC-SRR}}</nowiki> {{License|CC-SRR}} '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|Freedom Games|source=https://freedom.gg/}}</nowiki> {{License|Freedom Games|source=https://freedom.gg/}} <includeonly> [[Category:License templates]] </includeonly> <noinclude> [[Category:Template documentation]] </noinclude> d805756d4a0b8ff5dfe8fac5395e9d4f67c32d02 Template:Quote 10 40 210 184 2022-05-30T17:45:06Z Stygies VIII 43156 wikitext text/x-wiki {| style="background: transparent; border: none;" | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “ | class="pixel" | {{{1}}} | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ” {{#if: {{{2<includeonly>|</includeonly>}}} | {{!}}- {{!}} <!-- empty cell --> {{!}} style="text-align: left;" {{!}} <sup>– '''{{{2}}}'''</sup> {{!}} <!-- empty cell --> }} |}<noinclude> Usage: <pre> {{Quote |Shine bright! |Receptionist }} </pre> yields: {{Quote |Shine bright! |Receptionist }} [[Category:Templates]]</noinclude> bdc00fcd07e3c622f7e80ee9b42a3f00ed1f1824 Template:InfoboxUnit 10 46 211 74 2022-05-30T17:45:32Z Stygies VIII 43156 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="offense"> <label>Offense</label> </data> <data source="defense"> <label>Defense</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="magic"> <label>Magic</label> </data> <data source="utility"> <label>Utility</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxUnit |title= |image= |caption= |offense= |defense= |speed= |magic= |utility= }} </pre> [[Category:Infobox templates]]</noinclude> a9ee988c106c037550274fae274f9b345a999a0a Category:Infobox templates 14 116 212 2022-05-30T17:45:42Z Stygies VIII 43156 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:InfoboxGame 10 24 213 37 2022-05-30T17:45:47Z Stygies VIII 43156 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxGame |title= |image= |caption= |developer= |publisher= |release= |platform= }} </pre> [[Category:Infobox templates]]</noinclude> 73a6ccdacd364fc12b0ff685b46a9faa0e0490c2 Template:InfoboxFaction 10 47 214 75 2022-05-30T17:45:57Z Stygies VIII 43156 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="capital"> <label>Capital</label> </data> <data source="ruler"> <label>Ruler</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} </pre> [[Category:Infobox templates]]</noinclude> 4ec583b8c2c6065e8e71e5439d681dabbcd4500e Template:InfoboxCharacter 10 48 215 76 2022-05-30T17:46:01Z Stygies VIII 43156 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="faction"> <label>Faction</label> </data> <data source="rank"> <label>Rank</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxCharacter |title= |image= |caption= |faction= |rank= }} </pre> [[Category:Infobox templates]]</noinclude> ee4084373980ad8d1f01df1de465c2104aa0b7f8 File:Site-background.jpg 6 117 216 2022-05-31T04:07:26Z Westgrass 40 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Common.css 8 5 217 119 2022-05-31T04:08:33Z Westgrass 40 use smaller .jpg background. css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/8/80/Site-background.jpg) no-repeat center center fixed; background-size: cover; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } .vector-menu-dropdown h3::after { filter: invert(1); } #mw-head .vector-menu-dropdown h3 { margin-top: 3px; } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, filetoc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc, #filetoc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } /* Adjusting lists and thumbnails to dark mode */ ul { list-style-image: none; } .thumbinner { border: none !important; background-color: transparent !important; } /* Wikitable and article-table formatting */ .wikitable { border: 2px solid #a42d38; color: #fff; } .wikitable th { background-color: #0b0b0b !important; } .wikitable td, .WikiaTable td { background: #151515; margin: 1px; } .table, .wikitable, .article-table { display: inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } /* Infobox general theming */ .portable-infobox { overflow: hidden; background: #a42d38; padding: 0; border-radius: 2px; border: 2px #a42d38 solid; } .portable-infobox .pi-navigation { background: #a42d38; text-align: center; } .pi-item.pi-data { background-color: #151515; } /* Infobox titles and headers */ .portable-infobox .pi-title { font-weight: bold; font-size: large; line-height: 15px; color: #FFFFFF; text-align: center; padding: 6px 3px; background: #a42d38; } .portable-infobox .pi-header { font-size: small; line-height: 10px; color: #FFFFFF; text-align: center; padding: 4px 0; background: #a42d38; } /* Infobox images */ .portable-infobox .pi-caption { color: #FFF; } .portable-infobox .pi-image-collection-tabs { text-align: center; background: #151515; } .portable-infobox .pi-image-collection-tab-content { background: #151515; } .portable-infobox ul.pi-image-collection-tabs li { background: #151515; font-weight: normal; border: 1px solid #a42d38; margin-right: 0; } .portable-infobox ul.pi-image-collection-tabs li.current { background-color: #a42d38 !important; color: white !important; } .portable-infobox ul.pi-image-collection-tabs li.pi-item-spacing { padding: 2px 4px 1px; } 64b474bace6e0f1396382a60e0d6ce953c242666 219 217 2022-05-31T07:37:33Z Stygies VIII 43156 css text/css /* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/8/80/Site-background.jpg) no-repeat center center fixed; background-size: cover; background-color: #000; } /* Content theming */ #content { border-image-slice: 40% fill; border-image-width: 120px; border-image-outset: 5px; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/; box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009; min-height: 600px; color: #FFF; } #content a { color: #52be80; } .new { color: #ff4542 !important; } .mw-body, #mw-head-base, #left-navigation, #right-navigation, #mw-data-after-content, .mw-footer { margin-left: 12em; margin-right: 2em; } #mw-head-base { margin-bottom: 12em !important; } #content, #mw-head { margin-top: 11.14em; border-radius: 5px; } .mw-body { background-color: #151515; border: 1px solid #a42d38; } #mw-page-base { background: none; } h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading { color: #FFF; font-family: Constantia,Arial,sans-serif !important; } .firstHeading { margin-top: 20px; } /* Thumbnails formatting */ li.gallerybox div.thumb { border: none; background: none; } /* Top tabs theming */ #mw-head-base { border: none; } .vectorTabs, .vectorTabs li, .vectorTabs li.selected, .vectorTabs li span, .vectorTabs ul, #mw-head .vectorMenu #p-cactions-label { background: none; } #mw-head .vectorTabs li:not(.new) a, #mw-head .vectorTabs li.selected a, #mw-head .vectorTabs li:not(.new) a:visited, #mw-head .vectorTabs li.selected a:visited, #mw-head .vectorMenu #p-cactions-label span { color: #FFF; font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } .vector-menu-dropdown h3::after { filter: invert(1); } #mw-head .vector-menu-dropdown h3 { margin-top: 3px; } .vectorTabs li.new a, .vectorTabs li.new a:visited { font-size: 17px; font-weight: bold; text-transform: uppercase; text-shadow: 1px 2px 2px #000; } #p-cactions-label span:after { filter: invert(1); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: #ff4542; } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown h3 { background-image: none; } .vector-menu-dropdown { line-height: inherit; } /* Left portal theming */ #mw-panel .portal { margin-bottom: 20px; border-radius: 2px; background-color: #151515; padding: 12px 5px 12px 5px; box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009; border-image-slice: 64 0 0 0; border-image-width: 18px 20px 20px 20px; border-image-outset: 10px 23px 0px 23px; border-image-repeat: stretch stretch; border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png); } #mw-panel .portal h3 { font-weight: bold; color: #FFF; } #mw-panel #p-logo + .portal { margin-top: 12.25em; } #mw-panel { padding-left: 0; margin-top: -12.5em; } #mw-panel a { color: #52be80; } .vector-menu-portal h3 { background-image: none; } /* Footer theming */ #footer-places { display: none; } #footer { padding: 1.25em 1.25em 0.5em 1.25em; margin-top: 4px; } #footer-info li, #footer-info li a { color: #FFF; text-shadow: 1px 2px #000; } /* Main page layout */ #fptweets { min-height:calc(325px + 2.3em); } #fp-3column.fp-container { display: grid; grid-template-areas: "a" "b" "c" "d"; grid-template-columns: 100%; } @media screen and (min-width:990px) { #fp-3column.fp-container { grid-template-areas: "a b" "c b" "c d"; grid-template-columns: 50% 50%; } } @media screen and (min-width:1350px) { #fp-3column.fp-container { grid-template-areas: "a b c" "d b c"; grid-template-columns: 33.3% 33.3% 33.3%; } } #fp-1 { grid-area: a; } #fp-2 { grid-area: b; } #fp-3 { grid-area: c; } #fp-4 { grid-area: d; } /* Main page structure */ .fpbox { margin: 5px; padding: 5px; overflow: auto; width: calc(100% - 2px); border-radius: 3px; } .fpbox.plain { background: transparent; box-shadow: none; } .fpbox .heading, .fpbox .mainheading, .fpbox .welcome { margin: 0 0 10px; padding: 0 0 5px; overflow: auto; } .fpbox .heading { border-radius: 3px; border-bottom: 3px double #a42d38; padding: 4px; } .fpbox .mainheading, .fpbox .welcome { font-size: 150%; font-weight: bold; } .fpbox .heading { text-align: center; font-size: 132%; font-weight: bold; border-bottom: 3px double #a42d38; } .linkslabel { margin: 15px 5px 5px; padding: 0 0 5px; } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; background: #dedede; border-radius: 2px; border-bottom: 2px solid #a42d38; box-sizing: border-box; width: 100%; height: 100%; display: table; font-size: 17px; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } /* Auto-resize front page video to fit smaller columns */ .fpbox .embedvideowrap { width: 100% !important; max-width: 480px; margin: 0 auto; } .fpbox .embedvideowrap iframe { width: 100%!important; } /* Multi-column box support */ .fp-container main .columns .leftcol, .fp-container .columns .rightcol { width: 100%; margin: 0; padding: 0; } @media (min-width: 990px) { .fp-container .columns .leftcol { float: left; width: 50%; } .fp-container .columns .rightcol { float: right; width: 50%; } } .fp-section { display: flex; flex-wrap: wrap; } /* Diff dark background */ .diff-deletedline .diffchange { background: #cc7000; } .diff-addedline .diffchange { background: #617e99; } .diff-context { background: #000; color: #FFF; } /* Adjusting recent changes, toc, filetoc, catlinks and manage templatedata to dark background */ .mw-changeslist-legend, .tdg-editscreen-main > span:nth-child(1) > a:nth-child(1), .mw-search-profile-tabs, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget-input > input:nth-child(1), .mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1), .mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1), .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1), .catlinks, .toc, #filetoc { background: #000 !important; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color:#FFF; } .mw-rcfilters-ui-liveUpdateButtonWidget, .mw-rcfilters-ui-savedLinksListWidget-button, .mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) { filter: invert(1); } /* Adjusting lists and thumbnails to dark mode */ ul { list-style-image: none; } .thumbinner { border: none !important; background-color: transparent !important; } /* Wikitable and article-table formatting */ .wikitable { border: 2px solid #a42d38; color: #fff; } .wikitable th { background-color: #0b0b0b !important; } .wikitable td, .WikiaTable td { background: #151515; margin: 1px; } .table, .wikitable, .article-table { display: inline-table; overflow-x: auto; white-space: normal; } .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td, .wikitable th, .wikitable > tr > th, .wikitable > * > tr > th { padding: .2em .4em; border: 1px solid #323232; } .article-table td { padding: 6px 12px; } /* Infobox general theming */ .portable-infobox { overflow: hidden; background: #a42d38; padding: 0; border-radius: 2px; border: 2px #a42d38 solid; } .portable-infobox .pi-navigation { background: #a42d38; text-align: center; } .pi-item.pi-data { background-color: #151515; 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color: white !important; } .portable-infobox ul.pi-image-collection-tabs li.pi-item-spacing { padding: 2px 4px 1px; } /* screen and (max-width:600px) */ @media screen and (max-width:600px) { div#p-logo{ margin-top: -180em; width: 100%; } #mw-panel .portal { display: none; } #mw-head #p-search { top: -95px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch{ width: auto; } #footer #footer-icons{ float: none; } #footer #footer-info-copyright{ padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img{ right: auto; left: 0; } 75c32b3800348c4673c119295274622abd6e20f1 File:Site-favicon.ico 6 118 218 2022-05-31T07:36:01Z Stygies VIII 43156 {{License/Fairuse}} [[Category:Images]] wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 Template:Disambig/doc 10 23 221 36 2022-06-15T17:27:56Z Stygies VIII 43156 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambig}}</code> at the top of a disambiguation page. <includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 0f7e35c9fc309cce3c4c67ab4d3590ba3afe08ff File:Bowmen.png 6 119 222 2022-06-17T02:50:12Z Deathbringer221 47258 wikitext text/x-wiki Basic Archer Infantry fc2a8305989db46cec8075744f1acb4ba19c17c5 223 222 2022-06-17T03:01:22Z Deathbringer221 47258 Deathbringer221 uploaded a new version of [[File:Bowmen.png]] wikitext text/x-wiki Basic Archer Infantry fc2a8305989db46cec8075744f1acb4ba19c17c5 Bowman 0 120 224 2022-06-17T04:08:25Z Deathbringer221 47258 Created page with "[[File:Bowmen.png|1000px|frame|center]] == '''The Bowman''' == The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman..." wikitext text/x-wiki [[File:Bowmen.png|1000px|frame|center]] == '''The Bowman''' == The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in third tier of the Tech Tree also under the "Tactics and Command" section allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : -Advanced Archery Technique -Archer General [[Category:Gameplay]] e9b4afb4732f19db7b8f0ca13dfbb23d7ee48cb3 225 224 2022-06-17T04:12:45Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowmen.png|1000px|frame|center]] == '''The Bowman''' == The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : -Advanced Archery Technique -Archer General [[Category:Gameplay]] 41d279d2d203bd250cf376de8ed547927986a8a8 226 225 2022-06-17T04:22:17Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowmen.png|1000px|frame|center]] == '''The Bowman''' == The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : -Advanced Archery Technique -Archer General [[Category:Gameplay]] cf0da0652b6de5aa87181d66df00e5dedf5c180a 227 226 2022-06-17T04:41:38Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowmen.png|1000px|frame|center]] = '''The Bowman''' = The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : -Advanced Archery Technique -Archer General [[Category:Gameplay]] 75bdd42606b1b80b0c0c31bf206243505668b4f4 228 227 2022-06-17T05:10:52Z Deathbringer221 47258 wikitext text/x-wiki [[File:Bowmen.png|1000px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |+ Caption text |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |+ Caption text |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] d437c53546f13b2a8ef36a66704e29db2039c8a9 229 228 2022-06-17T05:11:38Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowmen.png|1000px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 9b56dc68c675132c253e68f2605037a3b47adb9c 231 229 2022-06-17T06:32:24Z Deathbringer221 47258 wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 6a40f0dbbf9617295739ec3b1946bda3436225fb 232 231 2022-06-17T06:33:42Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 0cbb62d2fd9109879107f9f5084de622d0c12263 241 232 2022-06-17T06:58:44Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 1 Resource required : - Can be a squad leader : No Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]] The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 0172b8448ea54366c6a44c83dda5cb71837a4d53 242 241 2022-06-17T07:03:39Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 1 Resource required : - Can be a squad leader : No Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]] == '''Class description''' == The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 9afea85cf561fc85f979901244ce50dd6308d430 244 242 2022-06-17T07:40:47Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 1 Resource required : - Can be a squad leader : No Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]] == '''Class counters and strengths''' == Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover) Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain) == '''Class description''' == The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] ba38951928c92bdc69718312f0dc72b054b06b4c 245 244 2022-06-17T07:41:04Z Deathbringer221 47258 /* Class counters and strengths */ wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 1 Resource required : - Can be a squad leader : No Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]] == '''Class counters and strengths''' == Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover) Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain) == '''Class description''' == The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] e7407a8ceb5245fdf3e3f33eda7a23aab76ba540 248 245 2022-06-17T22:03:22Z Deathbringer221 47258 /* The Bowman */ wikitext text/x-wiki [[File:Bowman2.png|800px|frame|center]] = '''The Bowman''' = {{Quote |Even a farmer can pick up a bow and be useful to his country in times of crisis |-A nameless lord }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 1 Resource required : - Upgrade path : None (conscript) Can be a squad leader : No Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]] == '''Class counters and strengths''' == Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover) Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain) == '''Class description''' == The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]]. Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option. Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 41810215c4977cc20c5f29338283c3021a08ef1e File:Bowman2.png 6 121 230 2022-06-17T06:30:05Z Deathbringer221 47258 wikitext text/x-wiki Basic archer unit T1 74bad5495f7266e15d4b67061da6a9575bfbb6dd File:Archer.png 6 122 233 2022-06-17T06:40:06Z Deathbringer221 47258 wikitext text/x-wiki Tier 2 archer 1d71a1bbc3b7520d4fcc90c0ac21c1edf9db7338 Archer 0 123 234 2022-06-17T06:40:59Z Deathbringer221 47258 Created page with "[[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} In the works Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related..." wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} In the works Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 75d5c55ef479d1c1f254f93f3f2ca2dda8166fd5 235 234 2022-06-17T06:48:44Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Arrows per volley at base 3 upgradable to 4 with Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 80a15a6442d08fa0c9cc0d68431068911b501e7a 236 235 2022-06-17T06:49:21Z Deathbringer221 47258 wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Arrows per volley at base 3 upgradable to 4 with Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 68081ef49468da646bb1ba6f8abecdd6031d596e 237 236 2022-06-17T06:51:18Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3 upgradable to 4 with Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] b96f0f854ad653b41f36e6185e94550c5421ede9 238 237 2022-06-17T06:51:37Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 98c6d1509478f8476ecf167ae51fe97df4d8c880 239 238 2022-06-17T06:54:30Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal, upgradable to Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 67b0018b962ab1055164ede58cc5ad4bfe78d3e5 240 239 2022-06-17T06:55:39Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 5847aae4b905d140f9bd7e2f9aa0ff96e17bb794 243 240 2022-06-17T07:35:49Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] == '''Class description''' == The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests). Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] ea0761f9d965c747ce135c4a8b949a0ee58138bf 246 243 2022-06-17T07:45:24Z Deathbringer221 47258 /* The Archer */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] == '''Class counters and strengths''' == Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover) Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain) == '''Class description''' == The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests). Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] 64775a47cac6fbde2032cdb9819819b8e6867b50 247 246 2022-06-17T07:46:01Z Deathbringer221 47258 /* Class counters and strengths */ wikitext text/x-wiki [[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General Unit tier : 2 Resource required : - Can be a squad leader : Yes Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique Movement type : Normal Can Ambush : No , changes to Yes with upgrade Archer General Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]] == '''Class counters and strengths''' == Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover) Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain) == '''Class description''' == The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests). Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related Technologies |- | -Advanced Archery Technique |- | -Archer General |} [[Category:Gameplay]] cf2fadee1e80b3d46fe492d15ecc85918fcaa1de Difficulty 0 66 249 100 2022-06-20T18:00:36Z Zolo2500 47452 wikitext text/x-wiki '''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== {|class="article-table" !Level !Description |- |Cadet |The player takes 50% less damage, intended for casual story enjoyers. |Captain |A balanced game mode meant to provide a decent challenge to the average gamer. |Warlord |A hardcore game mode with increased enemy stats meant to challenge veterans. |Insane |Unlocked by completing the game, there is [[unit]] permadeath |} As of patch 1.0b permadeath is a toggled option. [[Category:Gameplay]] 62310150c01d80f26149aaf77f15d93cc96f3a5b 250 249 2022-06-20T18:01:15Z Zolo2500 47452 wikitext text/x-wiki '''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== {|class="article-table" !Level !Description |- |Cadet |The player takes 50% less damage, intended for casual story enjoyers. |- |Captain |A balanced game mode meant to provide a decent challenge to the average gamer. |- |Warlord |A hardcore game mode with increased enemy stats meant to challenge veterans. |- |Insane |Unlocked by completing the game, there is [[unit]] permadeath |} As of patch 1.0b permadeath is a toggled option. [[Category:Gameplay]] 7a965e73e4267ae6de052a008d70866684e60233 Nephilim Power 0 69 251 116 2022-06-20T18:06:01Z Zolo2500 47452 wikitext text/x-wiki '''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The [[Nephilim]] are beings seen as deities by adherents to the [[Donari Temple]]. The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and demoralize the enemy. [[Category:Gameplay]] 3604b19dd0c1be6ad075c85205d99f4f04fdf39b Faction Rank 0 67 252 101 2022-06-20T18:08:09Z Zolo2500 47452 wikitext text/x-wiki '''Faction Rank''' can be used to level up the [[army]]. The more battles the [[Hero]] wins, the more land they conquer, the enemies they allow to surrender, the more impressive feats they accomplish in the form of side objectives, the higher their Faction Rank; which unlocks more [[technology]] and other new [[abilities]]. [[Category:Gameplay]] 6597c4480eb8cecdfaf6242863e2f1e71f2370c8 File:Technology.png 6 124 253 2022-06-20T18:17:27Z Zolo2500 47452 wikitext text/x-wiki A complete technology tree. 8c57f8d9e1d1169ccecd27412a2a51796c02c132 Technology 0 68 254 102 2022-06-20T18:18:12Z Zolo2500 47452 wikitext text/x-wiki '''Technology''' is a gameplay element used to build better equipment, refine battle tactics, improve magic and dragon taming, and produce firearms. It can be advanced during the Home Base sequence between [[chapter]]s. [[File:Technology.png|thumb]] [[Category:Gameplay]] b20f1c70fad54924159c2abcf158ab08e2fae2e1 Unit 0 61 255 183 2022-06-20T18:22:45Z Zolo2500 47452 wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. [[Category:Units]] 60849262cf61c563528a952cd1c5b14de655c869 256 255 2022-06-20T18:29:42Z Zolo2500 47452 wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. ==Unit stats== [[Category:Units]] cab6f796476ee2042a1e6a55a92c238183e476b0 257 256 2022-06-20T18:31:55Z Zolo2500 47452 /* Unit stats */ wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] e1f436231533ab152e688a85903112feef4405c0 258 257 2022-06-20T18:32:35Z Zolo2500 47452 It won't process the image upload completely. wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. ==Unit stats== [[Category:Units]] cab6f796476ee2042a1e6a55a92c238183e476b0 260 258 2022-06-20T18:35:00Z Zolo2500 47452 /* Unit stats */ wikitext text/x-wiki '''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] 7eb0f013d3f1a9e6efbe0305fbfcc3c3dffd2c78 261 260 2022-06-20T18:42:36Z Zolo2500 47452 Wording was a bit rigid and awkward. I am not entirely sure how res is calculated but I understand all the rest of the stats so I just left it blank. wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] cb38d4114be211f0a193cfd332399a2aae725727 281 261 2022-08-22T03:26:47Z Loctos1 55072 wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] 3d97fbd1e21d39cde17fcb8597fc6b24f18a7dee 282 281 2022-08-22T03:27:17Z Loctos1 55072 wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] 4f0ac8f33d2226f5e5dc80084f2607c3e597d0cf 283 282 2022-09-25T20:18:56Z Thgnfcnt 75957 wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] ==Unit Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]] [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]] [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]] [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]] [[Assassin's Heart]] *Critical damage increased by 50% [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]] [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to hit chance (max 15%) [[Lucky]] *Some people are just lucky [[Overpower]] *Deal damage to enemy morale based on different in [[STR]] [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician]] units. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magician]] and [[dragon]] attacks as [[STR]] increases. d4ad6f3232a21ba25d2ff36be7eb9a652a1fe74f 284 283 2022-09-25T20:55:25Z Thgnfcnt 75957 /* Unit Learnable Traits */ wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] ==Unit Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]] [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]] [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]] [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]] [[Assassin's Heart]] *Critical damage increased by 50% [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]] [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to hit chance (max 15%) [[Lucky]] *Some people are just lucky [[Overpower]] *Deal damage to enemy morale based on different in [[STR]] [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogues]], [[assassins]], and [[magicians]. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magicians]] and [[dragons]] attacks as [[STR]] increases. 4de0dc246778dd3c56df7c9da4c53368d5c5406a 285 284 2022-09-26T00:16:22Z Thgnfcnt 75957 /* Unit Learnable Traits */ wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] ==Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]] [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]] [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]] [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]] [[Assassin's Heart]] *Critical damage increased by 50%. [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP. [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect. [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]]. [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit will survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to critical hit chance (max 15%). [[Lucky]] *Some people are just lucky. [[Overpower]] *Deal damage to enemy morale based on difference in [[STR]]. [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases. 9bb74e37873b4def53678de021a74434509b79c0 286 285 2022-09-26T00:17:51Z Thgnfcnt 75957 /* Unit stats */ wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] *HP *XP *CP *Capacity *Threat *Weapon *Armor *STR *MAG *SKL *LDR ==Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]] [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]] [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]] [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]] [[Assassin's Heart]] *Critical damage increased by 50%. [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP. [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect. [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]]. [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit will survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to critical hit chance (max 15%). [[Lucky]] *Some people are just lucky. [[Overpower]] *Deal damage to enemy morale based on difference in [[STR]]. [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases. 16480ed153e95b1727c54ada3a60afc777bacc11 287 286 2022-09-26T00:21:25Z Thgnfcnt 75957 /* Learnable Traits */ wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] *HP *XP *CP *Capacity *Threat *Weapon *Armor *STR *MAG *SKL *LDR ==Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]]. [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]]. [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]]. [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]]. [[Assassin's Heart]] *Critical damage increased by 50%. [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP. [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect. [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]]. [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit will survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to critical hit chance (max 15%). [[Lucky]] *Some people are just lucky. [[Overpower]] *Deal damage to enemy morale based on difference in [[STR]]. [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases. 1725f7d1272372761b540ab095888a03461d5679 288 287 2022-09-26T00:28:02Z Thgnfcnt 75957 /* Learnable Traits */ wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] *HP *XP *CP *Capacity *Threat *Weapon *Armor *STR *MAG *SKL *LDR ==Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]]. [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]]. [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]]. [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]]. [[Assassin's Heart]] *Critical damage increased by 50%. [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP. [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect. [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]]. [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Guardian]] *Unit takes -25% damage while on defense [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit will survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to critical hit chance (max 15%). [[Lucky]] *Some people are just lucky. [[Overpower]] *Deal damage to enemy morale based on difference in [[STR]]. [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases. 4832eed89ff64c35c3957dff78a249d92b46c7a5 293 288 2023-03-25T04:56:44Z Kuroth 136247 Category : Unit Stats was only a list of terms without a description. Added descriptions from in-game. Some terms could not be copied. wikitext text/x-wiki '''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]]. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** [[Light Infantry]] ** [[Magician]]s ** [[Support]] Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again. ==Unit death== If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s. If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use. ==Unit stats== [[File:ZelosStatExample.png|thumb]] [[Category:Units]] *HP *XP (Experience Points) is gained from doing battle, defeating any units, or using an XP codex. Units that did not participate in the campaign will also gain a small amount, so that no one is severely left behind. You will always see your XP represented in increments of 100. Get 100 more XP to level up, which will increase your stats. *CP, or Class Points / Class Mastery, is only gained from real combat experience or using a CP Codex. In order to upgrade classes you must fill up the CP Bar to "Max." *(Squad) Capacity determines how many units and artifacts can comprise a squad. It is derived directly from the LDR stat of the Squad Leader. The default capacity cost of a unit is 10, and is modified by loyalty traits, or 'captain' leader traits. The cost of new units entering a squad increases to a baseline of 12 for the 6th unit, 14 for the 7th unit, 16 for the 8th unit, and 18 for the 9th unit. *Threat (Rating) is an overall rating of the Threat level of your Units and Squads. Affects enemy decision making - they are less likely to target Squads with higher Threat. Also affects Surrender chance. If your Threat Rating is lower than the Squad being targeted, they will not Surrender. *Weapon *Armor *STR: Determines ability to deal physical damage, also offers physical resistance. Influences Dragon breath damage. *MAG: Affects ability to deal Magic damage and healing power. Also determines Magic Defense. Influences Dragon breath damage. *SKL: Determines hit rate, critical hits, evasion, and glancing blows. *LDR: Determines Squad Capacity. Capacity determines how many units and artifacts can be added to a Squad. ==Learnable Traits== [[Arcane Barrier]] *At the start of battle, gain a barrier equal to 50% of [[MAG]]. [[Arcane Might]] *Gain [[STR]] based on a % of [[MAG]]. [[Arcane Speed]] *Gain [[SKL]] based on a % of [[MAG]]. [[Arcane Vigor]] *Gain Max HP based on a % of [[MAG]]. [[Assassin's Heart]] *Critical damage increased by 50%. [[Assassin's Reaper]] *Dealing critical hits restores a small amount of HP. [[Beacon]] *When an ally is healed, this unit is also healed for 25% of the effect. [[Counterattack]] *Deal +25% damage while on defense. Stacks with [[black belt]]. [[Bloodlust]] *Restore a small amount of HP when an enemy unit is killed in combat. [[Bodyguard]] *Deal 20% more and take 20% less damage if covering the squad leader. [[Challenger]] *Gain +3 [[STR]] at the start of battle for every unit in the enemy squad. [[Coldblooded]] *+25% damage to already damaged enemies. [[Concentration]] *Unit can no longer critical hit, but deals +15% damage. [[Desperation]] *Unit has a chance to take another action in battle based on lower %HP remaining. [[Disarm]] *Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle. [[Dragonslayer]] *Unit does +50% more damage to Dragons. [[Executioner]] *Unit has a chance for an extra action for every enemy below 25% HP at the end of combat. [[Guardian]] *Unit takes -25% damage while on defense [[Healing Attuned]] *When being healed, the effect is increased by 50%. [[Immortal Spirit]] *Once per chapter, this unit will survive an enemy volley that would otherwise be fatal. [[Imposing]] *This unit is more likely to be targeted by enemies in battle. [[Lithe Assault]] *Bonuses to hit confer a partial bonus to critical hit chance (max 15%). [[Lucky]] *Some people are just lucky. [[Overpower]] *Deal damage to enemy morale based on difference in [[STR]]. [[Precision]] *Critical hits bypass 100% of target armor. [[Prodigy]] *Unit gains 20% bonus to XP, CP, and [[LDR]] growth. [[Resolve]] *Unit takes 25% less damage when under 50% max HP. [[Smite]] *Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units. [[Scavenger]] *Gain a small amount of gold per fallen enemy defeated in any combat. [[Unassuming]] *Unit is less likely to be targeted by enemies in battle. [[Unscathed]] *Enemies cannot critical hit this unit. [[Vengeance]] *Unit deal +25% damage for every incapacitated unit in this squad. [[Warrior's Hubris]] *Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases. 271e9c43aca9384dd220b2b45af4cb0e6dadc30b File:ZelosStatExample.png 6 125 259 2022-06-20T18:34:39Z Zolo2500 47452 wikitext text/x-wiki The status screen for Zelos early game. dbdd4f30ac68ef8951b824306146c1c8b1f6c0ec Squad 0 81 262 134 2022-06-28T04:15:29Z Galaxia 48291 wikitext text/x-wiki '''Squads''' are one of key parts of gameplay in [[Symphony of War]]. The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes. ==Placement== The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Leadership(Capacity)== The leadership state of the leader unit determine how many units can be place into the squad. The first five units in a squad have no extra capacity cost. Starting with the 6th unit, every unit require 2 more extra capacity than the previous unit to put into the squad. 6th unit require +2 extra capacity, 7th +4, 8th +6, 9th +8. [[Category:Gameplay]] dc66111df5447cd9d754f378e910ae96e6e3171c 263 262 2022-06-30T04:02:12Z Galaxia 48291 /* Leadership(Capacity) */ wikitext text/x-wiki '''Squads''' are one of key parts of gameplay in [[Symphony of War]]. The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes. ==Placement== The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Capacity== Capacity of a squad is determined by the leadership stats of the squad leader, it affects how many units and/or artifacts can be place in the squad. The first five units in a squad have no extra capacity cost. Starting with the 6th unit, every unit require 2 more extra capacity than the previous unit to put into the squad. 6th unit require +2 extra capacity, 7th +4, 8th +6, 9th +8. [[Category:Gameplay]] 7f555472ee1a4689baf106015da977922028af16 User:ReedemtheD3ad! 2 126 264 2022-07-07T19:34:01Z ReedemtheD3ad! 37 Created page with "Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead. == Contact == If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]]. == Gallery == <gallery> File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore </gallery>" wikitext text/x-wiki Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead. == Contact == If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]]. == Gallery == <gallery> File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore </gallery> 599a2dcd202857b176c32c5d298f85d89b8feced MediaWiki:Pagetitle-view-mainpage 8 127 265 2022-07-07T22:03:28Z ReedemtheD3ad! 37 Created page with "Official {{SITENAME}}" wikitext text/x-wiki Official {{SITENAME}} c2d59ee45ea02d10b205a5d70873df285c4a3f46 MediaWiki:Pagetitle 8 128 266 2022-07-07T22:03:41Z ReedemtheD3ad! 37 Created page with "$1 - Official {{SITENAME}}" wikitext text/x-wiki $1 - Official {{SITENAME}} 57033220011e307a12da880f313762b28dee374e Symphony of War Wiki 0 1 267 11 2022-07-07T22:04:25Z ReedemtheD3ad! 37 Protected "[[Symphony of War Wiki]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] wikitext text/x-wiki <!-- This is a responsive front page design that adapts to the available width of the browser by showing content in 1, 2, or 3 columns. This is done by dividing the main content of the page into four numbered sections. When the window is narrow, as on low-res displays, the content is displayed in a single column in order: 1, 2, 3, 4 When the window is medium, as on medium-res displays, there are two columns. Section 1 and 2 are on top with 1 on the left and 2 on the right. Sections 3 and 4 are on the bottom with 3 at the left and 4 at the right. When the window is wide, as on high-res displays, there are three columns. Sections 1 and 4 take up the left column, with section 1 on top. Section 2 takes up the middle column. Section 3 takes up the right column. Or, visually... Narrow Medium Wide |1| |1| |2| |1| | | | | |2| |3| |4| | | |2| |3| |3| |4| | | | | |4| --> <div id="fp-3column" class="fp-container"> <div id="fp-1" class="fp-section"> {{/Section 1}} </div> <div id="fp-2" class="fp-section"> {{/Section 2}} </div> <div id="fp-3" class="fp-section"> {{/Section 3}} </div> <div id="fp-4" class="fp-section"> {{/Section 4}} </div> </div> <div class="nomobile" style="text-align: right;"><small>Main page sections: [[/Section 1|1]] &#183; [[/Section 2|2]] &#183; [[/Section 3|3]] &#183; [[/Section 4|4]]. Changes for the main page can be proposed [[Talk:{{SITENAME}}|here]]. </small></div> __NOTITLE__ [[Category:Symphony of War Wiki]] f585d435f488e3dcb2932c56bd225f378a738750 File:Site-background.jpg 6 117 268 216 2022-07-07T22:04:37Z ReedemtheD3ad! 37 Protected "[[File:Site-background.jpg]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-favicon.ico 6 118 269 218 2022-07-07T22:04:45Z ReedemtheD3ad! 37 Protected "[[File:Site-favicon.ico]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 File:Site-logo.png 6 4 270 149 2022-07-07T22:05:02Z ReedemtheD3ad! 37 Protected "[[File:Site-logo.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == {{License/Fairuse}} [[Category:Images]] 696aee533475a9e8f8846fd9d060ad8a939c5281 Army 0 80 271 132 2022-07-08T02:14:39Z Dekludge 49232 wikitext text/x-wiki The [[army]], led by the [[Hero of Legend]], is the main character of Symphony of War. Your army consists of [[squads]], made up of [[units]]. Squads are the fundamental gameplay unit of Symphony of War. As your army wins battles, it gains access to more: * [[Faction Rank]] * [[Technology]] * [[Resources]] [[Category:Gameplay]] 33a71d19014906b261acc035b733588508c75438 Symphony of War Wiki/Section 1 0 8 272 154 2022-07-12T21:15:58Z ReedemtheD3ad! 37 wikitext text/x-wiki <div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box--> <div class="heading mobileonly">Welcome to the Official Symphony of War Wiki</div> <div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div> <div>Please feel free to contribute by creating new articles or expanding on existing ones.</div> </div><!--END Welcome box--> <div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box--> <div class="heading desktopcenter mobileleft">About Symphony of War</div> <div class="body"> At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world. </div> </div><!--END Welcome and Description Spotlight box--><noinclude> [[Category:Main page sections]]</noinclude> 75cba2bcf18f3f67cf7034f91b313b0b14eb69ae MediaWiki:Mainpage 8 129 273 2022-07-12T21:16:33Z ReedemtheD3ad! 37 Created page with "{{SITENAME}}" wikitext text/x-wiki {{SITENAME}} 3879910e8b355a24373fd09ccc909145b2639907 Ambush 0 130 274 2022-07-18T19:21:50Z Riz 50100 Initialise page using in-game tutorials/info. wikitext text/x-wiki Ambushes are tremendously powerful if executed. Your Light Type Squad must start their turn in Woods, Hills, Swamp, Town tiles, and some field Objectives, and attack a target also inside Ambush territory or directly adjacent. If you execute an ambush, the enemy cannot counter attack on the first volley, only the 2nd, giving you one free attack. 'Hit and Run' is a feature of Normal Cavalry and Light Cavalry Squad Types. After taking an action such as attacking or healing, a Cavalry Squad can then move again using half of their original total Moevement. Points. e53f8bb77291eafc97fe0b4456a653fac91b3ae6 Swordmaster 0 131 275 2022-07-18T19:58:37Z Riz 50100 Initialise page from in-game tutorial/info wikitext text/x-wiki '''Class: Swordmaster''' Tier: 3 Unit Type: [[Light Infantry|Light Infrantry]] Moevement Type: Light Resources Required: 1 Iron, 2 Obsidian Battle Actions: 2 Slashing double-attacks at 1 range Special: Increased evasion in woods, townscape, hills, and swamp 42848104846612e694c26917688d9b5a61dd6458 Magic 0 132 276 2022-07-18T20:06:10Z Riz 50100 Initialise page from in-game wiki wikitext text/x-wiki Character stat: SKL (Skill) Determines hit rate, critical hits, evasion, and glancing blows. 55eab090403d6e7525ce46494665fbdd78d9ad29 277 276 2022-07-18T20:07:09Z Riz 50100 Fix wrong content wikitext text/x-wiki '''Character stat: MAG (Magic)''' Affects ability to deal Magic damage and healing power. Also determines Magic Defense. Influences Dragon breath damage. 287a7a23be55db5e21364c8b6b0bef5e4b36e756 Zweihander 0 133 278 2022-07-18T20:13:53Z Riz 50100 Initialise page from in-game tutorial/info wikitext text/x-wiki '''Class: Zweihander''' Can be a Squad Leader: Yes Tier: 3 Unit Type: [[Heavy Infantry|Heavy Infrantry]] Movement Type: Normal Resources Required: 2 Iron Battle Actions: 2 Wide-sweeping Slashing attacks at 1 range Special: Attacks deal splash damage to 1 tile adjacent to the target in the same row 197f358ffd5131861caa364767585afd416b2bff Hussar 0 134 279 2022-07-18T20:56:01Z Riz 50100 Created page with "'''Class: Hussar''' Tier: 3 Unit type: Light Cavalry Movement Type: Light, Fast Resources Required: 2 Iron, 1 Horse Special: On offense, if Squad moved maximum possible range, this unit's 1st attask is a 'Charge Attack' which can Stun the target, +50% Damage dealt to Cavalry units. Increased evasion in woods, townscape, hills, and swamp. +50% Evasion on offense." wikitext text/x-wiki '''Class: Hussar''' Tier: 3 Unit type: Light Cavalry Movement Type: Light, Fast Resources Required: 2 Iron, 1 Horse Special: On offense, if Squad moved maximum possible range, this unit's 1st attask is a 'Charge Attack' which can Stun the target, +50% Damage dealt to Cavalry units. Increased evasion in woods, townscape, hills, and swamp. +50% Evasion on offense. cd060107b9c1cb49f6557e586fc307b87f446307 280 279 2022-07-18T20:56:26Z Riz 50100 Link to light cavalry page wikitext text/x-wiki '''Class: Hussar''' Tier: 3 Unit type: [[Light Cavalry]] Movement Type: Light, Fast Resources Required: 2 Iron, 1 Horse Special: On offense, if Squad moved maximum possible range, this unit's 1st attask is a 'Charge Attack' which can Stun the target, +50% Damage dealt to Cavalry units. 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DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Medic.png 6 167 323 2023-06-20T11:58:21Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Acolyte.png 6 168 324 2023-06-20T12:01:32Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Priestess.png 6 169 325 2023-06-20T12:01:34Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Hospitaller.png 6 170 326 2023-06-20T12:01:38Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Swordfighter.png 6 171 327 2023-06-20T12:01:42Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Siren.png 6 172 328 2023-06-20T12:01:45Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Paladin.png 6 173 329 2023-06-20T12:03:01Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Templar.png 6 174 330 2023-06-20T12:03:03Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Valkyrie.png 6 175 331 2023-06-20T12:03:05Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Swordmaster.png 6 176 332 2023-06-20T12:03:08Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Sorceress.png 6 177 333 2023-06-20T12:03:10Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SOW Raider.png 6 178 334 2023-06-20T12:03:30Z DragoSaiHero3 177309 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Archery 0 50 335 186 2023-06-20T12:06:55Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Archery''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Archery units include: <gallery> File:SOW Archer.png|[[Archer]] File:SOW Bowman.png|[[Bowman]] File:SOW Crossbowman.png|[[Crossbow]] File:SOW Horsebow.png|[[Horsebow]] File:SOW Raider.png|[[Raider]] File:SOW Warbow.png|[[Warbow]] </gallery> [[Category:Units]] 44ab3f8299112e33a22a7308d73f03c7924a11d6 Firearms 0 51 336 187 2023-06-20T12:08:59Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Firearms''' are one of [[unit]] types in [[Symphony of War]]. ==Units== Firearms units include: <gallery> File:SOW Dragoon.png|[[Dragoon]] File:SOW Gunner.png|[[Gunner]] File:SOW Cannon.png|[[Siege Cannon]] </gallery> [[Category:Units]] c1a1ee65824d4d119c3030d78f0da88d88e5e7a7 Heavy Cavalry 0 52 337 189 2023-06-20T13:24:57Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Heavy Cavalry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Heavy Cavalry units include: <gallery> File:SOW Cavalier.png|[[Cavalier]] File:SOW Knight.png|[[Knight]] File:SOW Valkyrie.png|[[Valkyrie]] </gallery> [[Category:Units]] d692838faa665c8611ffce9263d888fdf314969c Heavy Infantry 0 53 338 190 2023-06-20T13:30:35Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Heavy Infantry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Heavy Infantry units include: <gallery> File:SOW Acolyte.png|[[Acolyte]] File:SOW Centurion.png|[[Centurion]] File:SOW Champion.png|[[Champion]] File:SOW Fighter.png|[[Fighter]] File:SOW Paladin.png|[[Paladin]] File:SOW Samurai.png|[[Samurai]] File:SOW Sentinel.png|[[Sentinel]] File:SOW Soldier.png|[[Soldier]] File:SOW Spearman.png|[[Spearman]] File:SOW Zweihander.png|[[Zweihander]] [[Category:Units]] cf615c86092a93455d5bfc308d3cad41f4a46de1 339 338 2023-06-20T13:31:00Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Heavy Infantry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Heavy Infantry units include: <gallery> File:SOW Acolyte.png|[[Acolyte]] File:SOW Centurion.png|[[Centurion]] File:SOW Champion.png|[[Champion]] File:SOW Fighter.png|[[Fighter]] File:SOW Paladin.png|[[Paladin]] File:SOW Samurai.png|[[Samurai]] File:SOW Sentinel.png|[[Sentinel]] File:SOW Soldier.png|[[Soldier]] File:SOW Spearman.png|[[Spearman]] File:SOW Zweihander.png|[[Zweihander]] </gallery> [[Category:Units]] 1482a1adc0d3b937509068720654f8c2aa25b8f6 Light Cavalry 0 54 340 192 2023-06-20T13:33:06Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Light Cavalry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Light Cavalry units include: <gallery> File:SOW Hussar.png|[[Hussar]] File:SOW Scout.png|[[Scout]] </gallery> [[Category:Units]] 69eec96ca9c4456de44e858f99114bf05ae2a089 Light Infantry 0 55 341 191 2023-06-20T13:37:10Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Light Infantry''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Light Infantry units include: <gallery> File:SOW Assassin.png|[[Assassin]] File:SOW Militia.png|[[Militia]] File:SOW Ranger.png|[[Ranger]] File:SOW Rogue.png|[[Rogue]] File:SOW Skirmisher.png|[[Skirmisher]] File:SOW Swordfighter.png|[[Swordfighter]] File:SOW Swordmaster.png|[[Swordmaster]] </gallery> [[Category:Units]] 03eb5d5b77e5ba0f1b3d173ff9f9794b7f031e9c Magician 0 59 342 188 2023-06-20T13:39:50Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Magician''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Magician units include: <gallery> File:SOW Apprentice.png|[[Apprentice]] File:SOW Fire Mage.png|[[Fire Mage]] File:SOW Ice Mage.png|[[Ice Mage]] File:SOW Lightning Mage.png|[[Lightning Mage]] File:SOW Siren.png|[[Siren]] File:SOW Sorceress.png|[[Sorceress]] </gallery> [[Category:Units]] 12abb727fd79c4e88bedc147db29708ec2673842 Support 0 60 343 185 2023-06-20T13:42:05Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Support''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Support units include: <gallery> File:SOW Hospitaller.png|[[Hospitaller]] File:SOW Medic.png|[[Medic]] File:SOW Priestess.png|[[Priestess]] File:SOW Templar.png|[[Templar]] <gallery> [[Category:Units]] ade4a7b5f720f603efb3bb066d86ad4178b72c5c 344 343 2023-06-20T13:42:17Z DragoSaiHero3 177309 /* Units */ wikitext text/x-wiki '''Support''' is one of [[unit]] types in [[Symphony of War]]. ==Units== Support units include: <gallery> File:SOW Hospitaller.png|[[Hospitaller]] File:SOW Medic.png|[[Medic]] File:SOW Priestess.png|[[Priestess]] File:SOW Templar.png|[[Templar]] </gallery> [[Category:Units]] 980cd1dbbbbd1b0310078a7f41a87e23543ccb3b Fighter 0 179 345 2023-07-20T21:46:37Z WolfySymphony 189392 Created, used Zweihander as a template wikitext text/x-wiki Class: Fighter Can be a Squad Leader: No Tier: 1 Unit Type: Heavy Infantry Movement Type: Normal Resources Required: - Battle Actions: 2 Slashing attacks at 1 range Special: - Upgrades to: [[Soldier]] 25 STR, 1 Iron [[Spearman]] 21 STR, 1 Iron [[Cavalier]] 21 STR, 1 Iron, 1 Horse [[Scout]] 22 SKL, 1 Horse [[Skirmisher]] 20 SKL [[Rogue]] 25 SKL [[Archer]] 18 STR [[Apprentice]] 1 Gem [[Crossbowman]] 1 Iron f940be6038ad318e0a98797897cf7605abe32f8b 346 345 2023-07-20T21:47:30Z WolfySymphony 189392 reformatted "Upgrades to" as list wikitext text/x-wiki Class: Fighter Can be a Squad Leader: No Tier: 1 Unit Type: Heavy Infantry Movement Type: Normal Resources Required: - Battle Actions: 2 Slashing attacks at 1 range Special: - Upgrades to: * [[Soldier]] 25 STR, 1 Iron * [[Spearman]] 21 STR, 1 Iron * [[Cavalier]] 21 STR, 1 Iron, 1 Horse * [[Scout]] 22 SKL, 1 Horse * [[Skirmisher]] 20 SKL * [[Rogue]] 25 SKL * [[Archer]] 18 STR * [[Apprentice]] 1 Gem * [[Crossbowman]] 1 Iron a8cd86222cb005d5f92b877ce9d39e6d9988a924